控制台命令
出自CSP 中文维基 游戏百科
(重定向自Console Commands)
这里是 CSP 所有可用的控制台命令列表。
目录 |
A
- _bugreporter_restart -- 重新启动错误报告 .dll 文件
- _fov -- Automates fov command to server.
- _resetgamestats -- 重置当前游戏的统计信息和统计资料
- _restart -- 关闭并重新启动游戏(引擎)
- addip -- 添加一个IP地址到禁止列表中
- adsp_alley_min --
- adsp_courtyard_min --
- adsp_debug --
- adsp_door_height --
- adsp_duct_min --
- adsp_hall_min --
- adsp_low_ceiling --
- adsp_opencourtyard_min --
- adsp_openspace_min --
- adsp_openstreet_min --
- adsp_openwall_min --
- adsp_room_min --
- adsp_street_min --
- adsp_tunnel_min --
- adsp_wall_height --
- air_density -- 改变空气密度以调整阻力运算。
- alias -- 重命名一个命令。
- '+alt1' --
- '-alt1' --
- '+alt2' --
- '-alt2' --
- anim_3wayblend -- Toggle the 3-way animation blending code.
- anim_showmainactivity -- Show the idle
- anim_showstate -- Show the (client) animation state for the specified entity (-1 for none).
- askconnect_accept -- Accept a redirect request by the server.
- async_allow_held_files -- Allow AsyncBegin/EndRead()
- async_mode -- Set the async filesystem mode (0 = async
- async_resume --
- async_serialize -- Force async reads to serialize for profiling
- async_simulate_delay -- Simulate a delay of up to a set msec per file operation
- async_suspend --
- '+attack' --
- '-attack' --
- '+attack2' --
- '-attack2' --
- autobuy --
- autobuy_reload --
B
- '+back' --
- '-back' --
- banid -- 添加一个用户ID地址到禁止列表中
- banip -- 添加一个IP地址到禁止列表中
- bench_end -- Ends gathering of info.
- bench_showstatsdialog -- Shows a dialog displaying the most recent benchmark results.
- bench_start -- Starts gathering of info. Arguments: filename to write results into
- bench_upload -- Uploads most recent benchmark stats to the Valve servers.
- benchframe -- Takes a snapshot of a particular frame in a time demo.
- bind -- 绑定一个按键
- binds_per_command --
- BindToggle -- Performs a bind <key> 'increment var <cvar> 0 1 1'
- blink_duration -- How many seconds an eye blink will last. 致盲持续秒数。
- bloodspray -- blood
- bot_add -- 添加一个机器人。
- bot_add_ct -- 添加一个警机器人。
- bot_add_t -- 添加一个匪机器人。
- bot_crouch -- Bot crouches. 机器人下蹲。
- bot_flipout -- When on, all bots fire their guns. 开启后,所有机器人便会开火
- bot_forceattackon -- When firing, don't tap fire, hold it down. 一旦开火,他们便会一直扣压扳机。
- bot_forcefireweapon -- Force bots with the specified weapon to fire. 强制机器人使用指定武器攻击。
- bot_frozen -- 不作任何事,原地不动!
- bot_mimic -- Bot uses usercmd of player by index. 机器人按序(模拟)使用玩家命令。
- bot_mimic_yaw_offset -- Yaw offset for bots in degrees.
- bot_sendcmd -- Forces bots to send the specified command. 强制机器人发布指定的命令。
- box -- Draw a debug box.
- '+break' --
- '-break' --
- breakable_disable_gib_limit --
- breakable_multiplayer --
- buddha -- Toggle. Player takes damage but won't die. (Shows red cross when health is zero)
- budget_averages_window -- number of frames to look at when figuring out average frametimes
- budget_background_alpha -- how translucent the budget panel is
- budget_bargraph_background_alpha -- how translucent the budget panel is
- budget_bargraph_range_ms -- budget bargraph range in milliseconds
- budget_history_numsamplesvisible -- number of samples to draw in the budget history window. The lower the better as far as rendering overhead of the budget panel
- budget_history_range_ms -- budget history range in milliseconds
- budget_panel_bottom_of_history_fraction -- number between 0 and 1
- budget_panel_height -- height in pixels of the budget panel
- budget_panel_width -- width in pixels of the budget panel
- budget_panel_x -- number of pixels from the left side of the game screen to draw the budget panel
- budget_panel_y -- number of pixels from the top side of the game screen to draw the budget panel
- budget_peaks_window -- number of frames to look at when figuring out peak frametimes
- budget_show_averages -- enable/disable averages in the budget panel
- budget_show_history -- turn history graph off and on. . good to turn off on low end
- budget_show_peaks -- enable/disable peaks in the budget panel
- budget_toggle_group -- Turn a budget group on/off
- bug -- 显示/隐藏错误提交界面。
- bug_swap -- Automatically swaps the current weapon for the bug bait and back again. 自动替换由测试用的当前武器,并回滚记录(还原状态)。
- bugreporter_includebsp -- Include .bsp for internal bug submissions. 提交错误意见中包含 BSP 文件。
- bugreporter_uploadasync -- Upload attachments asynchronously 异步上载附件。
- buildcubemaps -- Rebuild cubemaps. 重新构造立方纹理。
- building_cubemaps --
- buyequip -- Opens a menu for item purchasing. 打开装备购买菜单。
- buymenu -- Opens a menu for weapon purchasing. 打开武器购买菜单。
C
- c_maxdistance --
- c_maxpitch --
- c_maxyaw --
- c_mindistance --
- c_minpitch --
- c_minyaw --
- c_orthoheight --
- c_orthowidth --
- cache_print -- cache_print [section]
- Print out contents of cache memory. --
- cache_print_lru -- cache_print_lru [section]
- Print out contents of cache memory. --
- cache_print_summary -- cache_print_summary [section]
- Print out a summary contents of cache memory. --
- cam_collision -- When in thirdperson and cam_collision is set to 1
- cam_command --
- cam_idealdelta -- Controls the speed when matching offset to ideal angles in thirdperson view
- cam_idealdist --
- cam_ideallag -- Amount of lag used when matching offset to ideal angles in thirdperson view
- cam_idealpitch --
- cam_idealyaw --
- cam_showangles -- When in thirdperson
- cam_snapto --
- '+camdistance' --
- '-camdistance' --
- '+camin' --
- '-camin' --
- '+cammousemove' --
- '-cammousemove' --
- camortho -- Switch to orthographic camera.
- '+camout' --
- '-camout' --
- '+campitchdown' --
- '-campitchdown' --
- '+campitchup' --
- '-campitchup' --
- '+camyawleft' --
- '-camyawleft' --
- '+camyawright' --
- '-camyawright' --
- cancelselect --
- cast_hull -- Tests hull collision detection. 测试外层的碰撞检测。
- cast_ray -- Tests collision detection. 测试线性的碰撞检测。
- cc_captiontrace -- Show missing closecaptions (0 = no, 1 = devconsole, 2 = show in hud).
- cc_linger_time -- Close caption linger time.
- cc_minvisibleitems -- Minimum number of caption items to show. 设置最小的项目说明数。
- cc_predisplay_time -- Close caption delay before showing caption.
- cc_sentencecaptionnorepeat -- How often a sentence can repeat. 文字重复发送的间隔时间。
- cc_smallfontlength -- If text stream is this long
- cc_subtitles -- If set, don't show sound effect captions, just voice overs (i.e., won't help hearing impaired players).
- centerview --
- ch_createairboat -- Spawn airboat in front of the player. 在玩家眼前生成气垫船。
- ch_createjeep -- Spawn jeep in front of the player. 在玩家眼前生成吉普。
- changelevel -- Change server to the specified map. 更换指定的地图。
- changelevel2 -- Transition to the specified map in single player.
- chooseteam -- Opens a menu for team selection. 打开队伍选择菜单。
- cl_allowdownload -- Client downloads customization files.
- cl_allowupload -- Client uploads customization files.
- cl_anglespeedkey --
- cl_animationinfo -- Hud element to examine. 检查信息界面。
- cl_aternate_flash -- (CSPromod 1.06 中为 ATI 和 Nvidia 显卡添加的测试命令。待更新~)
- cl_autowepswitch -- Automatically switch to more powerful weapons on pickup.
- cl_backspeed --
- cl_burninggibs -- A burning player that gibs has burning gibs.
- cl_class -- Default class when joining a game.
- cl_classic_origins -- Use CS 1.6 style weapon origins.
- cl_classic_scope -- Classic-style sniper scope. 经典风格的狙击瞄准镜。
- cl_clearhinthistory -- Clear memory of client side hints displayed to the player.
- cl_clock_correction -- Enable/disable clock correction on the client. 开启/关闭 客户端的时钟修正。
- cl_clock_correction_adjustment_max_amount -- Sets the maximum number of milliseconds per second it is allowed to correct the client clock. It will only correct this amount
- cl_clock_correction_adjustment_max_offset -- As the clock offset goes from cl_clock_correction_adjustment_min_offset to this value (in milliseconds)
- cl_clock_correction_adjustment_min_offset -- If the clock offset is less than this amount (in milliseconds)
- cl_clock_correction_force_server_tick -- Force clock correction to match the server tick + this offset (-999 disables it).
- cl_clock_showdebuginfo -- Show debugging info about the clock drift.
- cl_clockdrift_max_ms -- Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's.
- cl_clockdrift_max_ms_threadmode -- Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's.
- cl_cmdrate -- Max number of command packets sent to server per second
- cl_crosshair_advanced_scale -- 设置准心规模大小,影响准心尺寸和准心中心占用空间,参数:1 - 10 之间。
- cl_crosshair_advanced_size -- 设置准心尺寸,仅影响准心,参数:3 - 10 之间。
- cl_crosshair_color -- 设置准心颜色。
- cl_crosshair_size -- 设置准心大小,大、中、小三个选项(参数):small、medium、large
- cl_crosshair_thickness -- 将准星变得最细或更粗。
- cl_customsounds -- Enable customized player sound playback.
- cl_debugrumble -- Turn on rumble debugging spew.
- cl_demoviewoverride -- Override view during demo playback.
- cl_detail_avoid_force -- force with which to avoid players ( in units
- cl_detail_avoid_radius -- radius around detail sprite to avoid players
- cl_detail_avoid_recover_speed -- how fast to recover position after avoiding players
- cl_detail_max_sway -- Amplitude of the detail prop sway
- cl_detail_multiplier -- extra details to create
- cl_detaildist -- Distance at which detail props are no longer visible
- cl_detailfade -- Distance across which detail props fade in
- cl_downloadfilter -- Determines which files can be downloaded from the server (all, none, nosounds).
- cl_drawhud -- Enable the rendering of the hud.
- cl_drawleaf --
- cl_drawmaterial -- Draw a particular material over the frame.
- cl_drawmonitors --
- cl_drawshadowtexture --
- cl_dump_particle_stats -- dump particle profiling info to particle_profile.csv
- cl_dynamiccrosshair -- Toggles dynamic crosshair. 开启/关闭动态准心。
- cl_ejectbrass --
- cl_ent_absbox -- Displays the client's absbox for the entity under the crosshair.
- cl_ent_bbox -- Displays the client's bounding box for the entity under the crosshair.
- cl_ent_rbox -- Displays the client's render box for the entity under the crosshair.
- cl_entityreport -- For debugging, draw entity states to console.
- cl_extrapolate -- Enable/disable extrapolation if interpolation history runs out.
- cl_extrapolate_amount -- Set how many seconds the client will extrapolate entities for.
- cl_fastdetailsprites -- whether to use new detail sprite system
- cl_fasttempentcollision --
- cl_find_ent -- Find and list all client entities with classnames that contain the specified substring.
- cl_find_ent_index -- Display data for clientside entity matching specified index.
- cl_flushentitypacket -- For debugging. Force the engine to flush an entity packet.
- cl_forcepreload -- Whether we should force preloading.
- cl_forwardspeed --
- cl_fullupdate -- Forces the server to send a full update packet. 强制服务区发送完整的数据更新包。
- cl_idealpitchscale --
- cl_ignorepackets -- Force client to ignore packets (for debugging).
- cl_impact_sounds -- [0] = No Impact Sound, [1] = cs1.6 style, [2] = Full Source Engine Effects(Default).
- cl_interp_all -- Disable interpolation list optimizations.
- cl_interp_ratio -- Sets the interpolation amount (final amount is cl_interp_ratio / cl_updaterate).
- cl_interp_threadmodeticks -- Additional interpolation ticks to use when interpolating with threaded engine mode set.
- cl_jiggle_bone_debug -- Display physics-based 'jiggle bone' debugging information
- cl_jiggle_bone_debug_pitch_constraints -- Display physics-based 'jiggle bone' debugging information
- cl_jiggle_bone_debug_yaw_constraints -- Display physics-based 'jiggle bone' debugging information
- cl_lagcomp_errorcheck -- Player index of other player to check for position errors.
- cl_lagcompensation -- Perform server side lag compensation of weapon firing events.
- cl_language -- Language (from HKCU\Software\Valve\Steam\Language)
- cl_leveloverview --
- cl_leveloverviewmarker --
- cl_localnetworkbackdoor -- Enable network optimizations for single player games.
- cl_logofile -- Spraypoint logo decal.
- cl_maxrenderable_dist -- Max distance from the camera at which things will be rendered
- cl_mouseenable --
- cl_mouselook -- Set to 1 to use mouse for look, 0 for keyboard look. Cannot be set while connected to a server.
- cl_nation --
- cl_new_impact_effects --
- cl_observercrosshair --
- cl_overdraw_test --
- cl_panelanimation -- Shows panel animation variables: <panelname | blank for all panels>.
- cl_particle_batch_mode --
- cl_particle_max_count --
- cl_particle_retire_cost --
- cl_particleeffect_aabb_buffer -- Add this amount to a particle effect's bbox in the leaf system so if it's growing slowly, it won't have to be reinserted as often.
- cl_particles_dump_effects --
- cl_particles_show_bbox --
- cl_pclass -- Dump entity by prediction classname.
- cl_pdump -- Dump info about this entity to screen.
- cl_phys_props_enable -- Disable clientside physics props (must be set before loading a level).
- cl_phys_props_max -- Maximum clientside physic props.
- cl_phys_props_respawndist -- Minimum distance from the player that a clientside prop must be before it's allowed to respawn.
- cl_phys_props_respawnrate -- Time
- cl_phys_timescale -- Sets the scale of time for client-side physics (ragdolls).
- cl_pitchdown --
- cl_pitchspeed --
- cl_pitchup --
- cl_playback_screenshots -- Allows the client to playback screenshot and jpeg commands in demos.
- cl_playermodel --
- cl_playerspraydisable -- Disable player sprays.
- cl_precacheinfo -- Show precache info (client).
- cl_pred_optimize -- Optimize for not copying data if didn't receive a network update (1), and also for not repredicting if there were no errors (2).
- cl_pred_track -- <entindex> <fieldname>: Track changes to entity index entindex
- cl_predict -- Perform client side prediction.
- cl_predictionlist -- Show which entities are predicting.
- cl_predictweapons -- Perform client side prediction of weapon effects.
- cl_ragdoll_collide --
- cl_removedecals -- Remove the decals from the entity under the crosshair.
- cl_resend -- Delay in seconds before the client will resend the 'connect' attempt.
- cl_righthand -- 设置(手臂视图模型)是否使用右手。
- cl_rumblescale -- Scale sensitivity of rumble effects (0 to 1.0).
- cl_screenshotname -- 自定义截图名称
- cl_SetupAllBones --
- cl_shadowtextureoverlaysize --
- cl_show_splashes --
- cl_ShowBoneSetupEnts -- Show which entities are having their bones setup each frame.
- cl_showdemooverlay -- How often to flash demo recording/playback overlay (0 - disable overlay
- cl_showents -- Dump entity list to console. 控制台显示释出实体列表。
- cl_showerror -- Show prediction errors, 2 for above plus detailed field deltas.
- cl_showevents -- Print event firing info in the console.
- cl_showfps -- 在屏幕上方显示 FPS (1 = fps, 2 = smooth fps) 计量(1 为实时,2 为平均值)。
- cl_showhelp -- Set to 0 to not show on-screen help
- cl_showpausedimage -- Show the 'Paused' image when game is paused.
- cl_showpluginmessages -- Allow plugins to display messages to you.
- cl_showpos -- 在屏幕上端显示当前的移动位置、视角和速度信息。
- cl_ShowSunVectors --
- cl_sidespeed --
- cl_smoke_alphamul --
- cl_smoke_fademul --
- cl_smoke_range --
- cl_smooth -- Smooth view/eye origin after prediction errors.
- cl_smoothtime -- Smooth client's view after prediction error over this many seconds.
- cl_soundemitter_flush -- Flushes the sounds.txt system (client only).
- cl_soundfile -- Jingle sound file.
- cl_soundscape_flush -- Flushes the client side soundscapes.
- cl_spec_mode -- 观众模式
- cl_sporeclipdistance --
- cl_sun_decay_rate --
- cl_switchknifehand -- Hold knife in the opposite hand than other weapons.
- cl_team -- Default team when joining a game.
- cl_threaded_bone_setup -- Enable parallel processing of C_BaseAnimating::SetupBones()
- cl_threaded_client_leaf_system --
- cl_timeout -- After this many seconds without receiving a packet from the server, the client will disconnect itself.
- cl_updaterate -- Number of packets per second of updates you are requesting from the server.
- cl_upspeed --
- cl_view -- Set the view entity index. 设置实体视图索引。
- cl_viewmodel_interp -- 'Source Style' weapon viewmodel turn delay system.
- '0' = Weapon Viewmodel Turning Lag Off [default] --
- '1' = Weapon Turning Lag --
- cl_voice_filter -- Filter voice by name substring
- cl_winddir -- Weather effects wind direction angle.
- cl_windspeed -- Weather effects wind speed scalar.
- cl_yawspeed --
- clear -- 清除所有控制台的输出信息。
- clear_debug_overlays -- clears debug overlays.
- clientport -- Host game client port. 主机(伺服器)的游戏客户端端口。
- closecaption -- Enable close captioning. 允许关闭说明文字。
- cmd -- Forward command to server.
- collision_shake_amp --
- collision_shake_freq --
- collision_shake_time --
- collision_test -- Tests collision system. 调试碰撞系统。
- colorcorrectionui -- Show/hide the color correction tools UI. 显示/隐藏 颜色修正工具界面。
- '+commandermousemove' --
- '-commandermousemove' --
- commentary -- Desired commentary mode state.
- commentary_available -- Automatically set by the game when a commentary file is available for the current map.
- commentary_cvarsnotchanging --
- commentary_finishnode --
- commentary_firstrun --
- commentary_testfirstrun --
- con_drawnotify -- Disables drawing of notification area (for taking screenshots).关闭显示(截取屏幕)通知区域。
- con_enable -- Allows the console to be activated. 激活控制台。
- con_filter_enable -- Filters console output based on the setting of con_filter_text. 1 filters completely.
- con_filter_text -- Text with which to filter console spew. Set con_filter_enable 1 or 2 to activate.
- con_filter_text_out -- Text with which to filter OUT of console spew. Set con_filter_enable 1 or 2 to activate.
- con_logfile -- Console output gets written to this file
- con_notifytime -- How long to display recent console text to the upper part of the game window.
- con_nprint_bgalpha -- Con_NPrint background alpha.
- con_nprint_bgborder -- Con_NPrint border size.
- con_timestamp -- Prefix console.log entries with timestamps
- con_trace -- Print console text to low level printout. 低标准打印输出控制台文本。
- condump -- dump the text currently in the console to condumpXX.log.
- connect -- Connect to specified server. 链接指定的服务器(地址)。
- contimes -- Number of console lines to overlay for debugging.
- coop -- Cooperative play.
- create_flashlight --
- CreateHairball --
- creditsdone --
- crosshair --
- cvarlist -- 显示所有命令菜单列。
D
- datacachesize -- Size in MB. 数据缓存大小(单位:MB)。
- deathmatch -- Running a deathmatch server. 运行死亡模式服务器。
- debug_materialmodifycontrol --
- debug_materialmodifycontrol_client --
- debug_touchlinks -- Spew touch link activity
- debugsystemui -- Show/hide the debug system UI.
- decalfrequency --
- demo_avellimit -- Angular velocity limit before eyes considered snapped for demo playback.
- demo_debug -- Demo debug info. 显示 demo 除错信息。
- demo_fastforwardfinalspeed -- Go this fast when starting to hold FF button.
- demo_fastforwardramptime -- How many seconds it takes to get to full FF speed.
- demo_fastforwardstartspeed -- Go this fast when starting to hold FF button.
- demo_gototick -- Skips to a tick in demo.
- demo_interplimit -- How much origin velocity before it's considered to have 'teleported' causing interpolation to reset.
- demo_interpolateview -- Do view interpolation during dem playback.
- demo_legacy_rollback -- Use legacy view interpolation rollback amount in demo playback.
- demo_pause -- Pauses demo playback. 暂停播放 demo 。
- demo_pauseatservertick -- Pauses demo playback at server tick.
- demo_quitafterplayback -- Quits game after demo playback. demo 播放完成后退出游戏。
- demo_recordcommands -- Record commands typed at console into .dem files.
- demo_resume -- Resumes demo playback. 继续播放 demo 。
- demo_timescale -- Sets demo replay speed. 设置 demo 播放速度。
- demo_togglepause -- Toggles demo playback. 锁定(暂停)播放 demo 。
- demolist -- Print demo sequence list. 打印 demo 序列表。
- demos -- Demo demo file sequence.
- demoui -- 显示/隐藏 demo 播放器界面。
- demoui2 -- Show/hide the advanced demo player UI (demoui2). 显示/隐藏 高级 demo 播放器界面。
- '+demoui2' -- Bring the advanced demo player UI (demoui2) to foreground. 将高级 demo 播放器界面显示在最前。
- '-demoui2' -- Send the advanced demo player UI (demoui2) to background. 将高级 demo 播放器界面显示在后面。
- developer -- Set developer message level. 设置成开发者讯息模式。
- devshots_nextmap -- Used by the devshots system to go to the next map in the devshots maplist.
- devshots_screenshot -- Used by the -makedevshots system to take a screenshot. For taking your own screenshots
- differences -- Show all convars which are not at their default values.
- disconnect -- Disconnect game from server. 断开与服务器的连接。
- disp_dynamic --
- dispcoll_drawplane --
- displaysoundlist --
- dlight_debug -- Creates a dlight in front of the player.
- drawcross -- Draws a cross at the given location - Arguments: x y z
- drawline -- Draws line between two 3D Points. - Green if no collision, Red is collides with something, Arguments: x1 y1 z1 x2 y2 z2
- dsp_automatic --
- dsp_db_min --
- dsp_db_mixdrop --
- dsp_dist_max --
- dsp_dist_min --
- dsp_enhance_stereo --
- dsp_facingaway --
- dsp_mix_max --
- dsp_mix_min --
- dsp_off --
- dsp_player --
- dsp_reload --
- dsp_room --
- dsp_slow_cpu --
- dsp_spatial --
- dsp_speaker --
- dsp_vol_2ch --
- dsp_vol_4ch --
- dsp_vol_5ch --
- dsp_volume --
- dsp_water --
- dt_ShowPartialChangeEnts -- (SP only) - show entities that were copied using small optimized lists (FL_EDICT_PARTIAL_CHANGE).
- dt_UsePartialChangeEnts -- (SP only) - enable FL_EDICT_PARTIAL_CHANGE optimization.
- dti_flush -- Write out the datatable instrumentation files (you must run with -dti for this to work).
- dtwarning -- Print data table warnings?
- dtwatchclass -- Watch all fields encoded with this table.
- dtwatchent -- Watch this entities data table encoding.
- dtwatchvar -- Watch the named variable.
- '+duck' --
- '-duck' --
- dump_x360_cfg -- Dump X360 config files to disk. 将 X360 配置文件转存到硬盘。
- dump_x360_saves -- Dump X360 save games to disk. 讲 X360 存档文件保存到硬盘。
- dumpgamestringtable -- Dump the contents of the game string table to the console.
- dumpsavedir -- List the contents of the save directory in memory.
- dumpstringtables -- Print string tables to console.
E
- echo -- 在控制台输出文本。
- editdemo -- 编缉一个已录制的录像文件 (.dem )。
- editor_toggle -- Disables the simulation and returns focus to the editor
- endmovie -- Stop recording movie frames.
- english -- If set to 1
- ent_absbox -- Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays.
- ent_attachments -- Displays the attachment points on an entity. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
- ent_autoaim -- Displays the entity's autoaim radius. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
- ent_bbox -- Displays the movement bounding box for the given entity(ies) in orange. Some entites will also display entity specific overlay
- ent_cancelpendingentfires -- Cancels all ent_fire created outputs that are currently waiting for their delay to expire.
- ent_debugkeys --
- ent_dump --
- ent_dump <entity name> --
- ent_info --
- ent_info <class name> --
- ent_keyvalue -- Applies the comma delimited key=value pairs to the entity with the given Hammer ID. Format: ent_keyvalue <entity id> <key1>=<value>
- ent_messages -- Toggles input/output message display for the selected entity(ies). The name of the entity will be displayed as well as any mes
- ent_messages_draw -- Visualizes all entity input/output activity.
- ent_name --
- ent_orient -- Orient the specified entity to match the player's angles. By default
- ent_pause -- Toggles pausing of input/output message processing for entities. When turned on processing of all message will stop. Any mess
- ent_pivot -- Displays the pivot for the given entity(ies).
- ent_rbox -- Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays.
- ent_remove -- Removes the given entity(s). Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
- ent_remove_all -- Removes all entities of the specified type. Arguments: {entity_name} / {class_name}
- ent_rotate -- Rotates an entity by a specified # of degrees
- ent_setname -- Sets the targetname of the given entity(s) Arguments: {new entity name} {entity_name} / {class_name} / no argument picks what player is looking at
- ent_show_response_criteria -- Print. Arguments: {entity_name} / {class_name}
- ent_step -- When 'ent_pause' is set this will step through one waiting input / output message at a time.
- ent_teleport -- Teleport the specified entity to where the player is looking. Format: ent_teleport <entity name>
- ent_text -- Displays text debugging information about the given entity(ies) on top of the entity (See Overlay Text).
- ent_viewoffset -- Displays the eye position for the given entity(ies) in red. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
- envmap --
- escape -- Escape key pressed.
- exec -- Execute script file.
- exit -- Exit the engine.
- explode -- Kills the player with explosive damage
- explodevector -- Kills a player applying an explosive force. Usage: explodevector <player> <x value> <y value> <z value>
F
- fadein -- fadein {time r g b}: Fades the screen in from black or from the specified color over the given number of seconds.
- fadeout -- fadeout {time r g b}: Fades the screen to black or to the specified color over the given number of seconds.
- fast_fogvolume --
- filesystem_buffer_size -- Size of per file buffers. 0 for none
- find -- Find concommands with the specified string in their name/help text.
- find_ent -- Find and list all entities with classnames or targetnames that contain the specified substring. Format: find_ent <substring>
- find_ent_index -- Display data for entity matching specified index. Format: find_ent_index <index>
- findflags -- Find concommands by flags.
- fire_absorbrate --
- fire_dmgbase --
- fire_dmginterval --
- fire_dmgscale --
- fire_extabsorb --
- fire_extscale --
- fire_growthrate --
- fire_heatscale --
- fire_incomingheatscale --
- fire_maxabsorb --
- firetarget --
- fish_debug -- Show debug info for fish
- fish_dormant -- Turns off interactive fish behavior. Fish become immobile and unresponsive.
- flex_expression --
- flex_looktime --
- flex_maxawaytime --
- flex_maxplayertime --
- flex_minawaytime --
- flex_minplayertime --
- flex_rules -- Allow flex animation rules to run.
- flex_smooth -- Applies smoothing/decay curve to flex animation controller changes.
- flex_talk --
- flush -- Flush unlocked cache memory.
- flush_locked -- Flush unlocked and locked cache memory.
- fog_color --
- fog_colorskybox --
- fog_enable --
- fog_enable_water_fog --
- fog_enableskybox --
- fog_end --
- fog_endskybox --
- fog_maxdensity --
- fog_maxdensityskybox --
- fog_override --
- fog_start --
- fog_startskybox --
- force_centerview --
- '+forward' --
- '-forward' --
- fov -- Change players FOV
- fps_max -- Frame rate limiter
- free_pass_peek_debug --
- fs_convert -- Allow Xbox 360 files to be generated at runtime
- fs_monitor_read_from_pack -- 0:Off
- fs_printopenfiles -- Show all files currently opened by the engine.
- fs_report_sync_opens -- 0:Off
- fs_warning_level -- Set the filesystem warning level.
- fs_warning_mode -- 0:Off
- func_break_max_pieces --
- func_break_reduction_factor --
- func_breakdmg_bullet --
- func_breakdmg_club --
- func_breakdmg_explosive --
G
- g15_dumpplayer -- Spew player data.
- g15_reload -- Reloads the Logitech G-15 Keyboard configs.
- g15_update_msec -- Logitech G-15 Keyboard update interval.
- g_debug_angularsensor --
- g_debug_constraint_sounds -- Enable debug printing about constraint sounds.
- g_debug_doors --
- g_debug_npc_vehicle_roles --
- g_debug_ragdoll_removal --
- g_debug_ragdoll_visualize --
- g_debug_trackpather --
- g_debug_transitions -- Set to 1 and restart the map to be warned if the map has no trigger_transition volumes. Set to 2 to see a dump of all entities
- g_debug_vehiclebase --
- g_debug_vehicledriver --
- g_debug_vehicleexit --
- g_debug_vehiclesound --
- g_debugDamage --
- g_Language --
- g_ragdoll_fadespeed --
- g_ragdoll_important_maxcount --
- g_ragdoll_lvfadespeed --
- g_ragdoll_maxcount --
- gamemenucommand -- Issue game menu command.
- gameui_activate -- Shows the game UI
- gameui_allowescape -- Escape key allowed to hide game UI
- gameui_allowescapetoshow -- Escape key allowed to show game UI
- gameui_hide -- Hides the game UI
- gameui_hide_dialog -- asdf
- gameui_preventescape -- Escape key doesn't hide game UI
- gameui_preventescapetoshow -- Escape key doesn't show game UI
- gameui_show_dialog -- Show an arbitrary Dialog.
- gameui_xbox --
- getpos -- dump position and angles to the console
- gl_clear --
- gl_clear_randomcolor -- Clear the back buffer to random colors every frame. Helps spot open seams in geometry.
- global_set -- global_set <globalname> <state>: Sets the state of the given env_global (0 = OFF
- god -- Toggle. Player becomes invulnerable.
- '+graph' --
- '-graph' --
- '-grenade1' --
- '+grenade1' --
- '-grenade2' --
- '+grenade2' --
H
- heartbeat -- Force heartbeat of master servers
- help -- 查看命令相关的说明。
- hideconsole -- 关闭(隐藏)控制台窗体。
- hidehud --
- hidepanel -- Hides a viewport panel <name>
- hl2_episodic --
- host_flush_threshold -- Memory threshold below which the host should flush caches between server instances
- host_framerate -- Set to lock per-frame time elapse.
- host_limitlocal -- Apply cl_cmdrate and cl_updaterate to loopback connection
- host_map -- Current map name.
- host_profile --
- host_runofftime -- Run off some time without rendering/updating sounds
- host_showcachemiss -- Print a debug message when the client or server cache is missed.
- host_ShowIPCCallCount -- Print # of IPC calls this number of times per second. If set to -1
- host_sleep -- Force the host to sleep a certain number of milliseconds each frame.
- host_speeds -- Show general system running times.
- host_thread_mode -- Run the host in threaded mode
- host_timescale -- Prescale the clock by this amount.
- host_writeconfig -- Store current settings to config.cfg (or specified .cfg file).
- hostip -- Host game server ip
- hostname -- Hostname for server.
- hostport -- Host game server port
- hud_autoreloadscript -- Automatically reloads the animation script each time one is ran
- hud_centerid -- Centers ID display
- hud_chatfilters -- Stores the chat filter settings
- hud_chatsound -- Enable/disable text messages sound effect (click).
- hud_classic_deathmsg -- Simplified CS 1.3 style death notifications (no weapon for hs icon)
- hud_classic -- 仿 1.6 风格的界面。
- hud_deathnotice_time --
- hud_drawhistory_time --
- hud_fastswitch --
- hud_grenadesbar -- 显示/隐藏 手榴弹栏目。
- hud_instant_switch -- 雷神风格的瞬间武器转换(无动画转换过程)。
- hud_kill_confirm -- 你的名字以绿色形式显示在你完成的击杀提示处。
- hud_player_icons -- Display the team status HUD item. Setting this to 2 will show icons for dead players
- hud_reloadscheme -- 重载 HUD 位置和动画脚本。
- hud_saytext_time --
- hud_showtextmsg -- 关闭/开启窗口显示文字信息。
- hud_takesshots -- 地图时间结束后自动保存一张记分板截图。
- hurtme -- Hurts the player. Arguments: <health to lose>
I
- impulse --
- in_usekeyboardsampletime -- Use keyboard sample time smoothing.
- incrementvar -- Increment specified convar value.
- invnext --
- invprev --
- ip -- Overrides IP for multihomed hosts
J
- '+jlook' --
- '-jlook' --
- joy_accel_filter --
- joy_accelmax --
- joy_accelscale --
- joy_advanced --
- joy_advaxisr --
- joy_advaxisu --
- joy_advaxisv --
- joy_advaxisx --
- joy_advaxisy --
- joy_advaxisz --
- joy_autoaimdampen -- How much to scale user stick input when the gun is pointing at a valid target.
- joy_autoaimdampenrange -- The stick range where autoaim dampening is applied. 0 = off
- joy_autosprint -- Automatically sprint when moving with an analog joystick
- joy_axisbutton_threshold -- Analog axis range before a button press is registered.
- joy_diagonalpov -- POV manipulator operates on diagonal axes
- joy_display_input --
- joy_forwardsensitivity --
- joy_forwardthreshold --
- joy_inverty -- Whether to invert the Y axis of the joystick for looking.
- joy_inverty_default --
- joy_lowend --
- joy_lowmap --
- joy_movement_stick -- Which stick controls movement (0 is left stick)
- joy_movement_stick_default --
- joy_name --
- joy_pegged --
- joy_pitchsensitivity --
- joy_pitchsensitivity_default --
- joy_pitchthreshold --
- joy_response_look -- 'Look' stick response mode: 0=Default
- joy_response_move -- 'Movement' stick response mode: 0=Linear
- joy_response_move_vehicle --
- joy_sidesensitivity --
- joy_sidethreshold --
- joy_vehicle_turn_lowend --
- joy_vehicle_turn_lowmap --
- joy_virtual_peg --
- joy_wingmanwarrior_centerhack -- Wingman warrior centering hack.
- joy_wingmanwarrior_turnhack -- Wingman warrior hack related to turn axes.
- joy_xcontroller_cfg_loaded -- If 0
- joy_xcontroller_found -- Automatically set to 1 if an xcontroller has been detected.
- joy_yawsensitivity --
- joy_yawsensitivity_default --
- joy_yawthreshold --
- joyadvancedupdate --
- joystick --
- jpeg -- Take a jpeg screenshot: jpeg <filename> <quality 1-100>.
- jpeg_quality -- jpeg screenshot quality.
- '+jump' --
- '-jump' --
K
- kdtree_test -- Tests spatial partition for entities queries.
- key_findbinding -- Find key bound to specified command string.
- key_listboundkeys -- List bound keys with bindings.
- key_updatelayout -- Updates game keyboard layout to current windows keyboard setting.
- kick -- Kick a player by name. 踢出指定名称的玩家。
- kickid -- Kick a player by userid or uniqueid. 踢出指定用户 ID 或唯一 ID 的玩家。
- kill -- Kills the player with generic damage.
- killserver -- Shutdown the server. 关闭服务器。
- killvector -- Kills a player applying force. Usage: killvector <player> <x value> <y value> <z value>
- '+klook' --
- '-klook' --
L
- lastinv --
- '+left' --
- '-left' --
- light_crosshair -- Show texture color at crosshair
- lightcache_maxmiss --
- lightprobe -- Samples the lighting environment.
- Creates a cubemap and a file indicating the local lighting in a subdirectory called 'material --
- linefile -- Parses map leak data from .lin file
- listdemo -- List demo file contents.
- listid -- 列出禁止的用户。
- listip -- List IP addresses on the ban list.
- load -- Load a saved game.
- loadcommentary --
- lod_TransitionDist --
- log -- Enables logging to file
- log_warmod_format -- Optional alternate event log output formatting
- Default is off. --
- logaddress_add -- Set address and port for remote host <ip:port>.
- logaddress_del -- Remove address and port for remote host <ip:port>.
- logaddress_delall -- Remove all udp addresses being logged to
- logaddress_list -- List all addresses currently being used by logaddress.
- '+lookdown' --
- '-lookdown' --
- lookspring --
- lookstrafe --
- '+lookup' --
- '-lookup' --
- lservercfgfile --
M
- m_customaccel -- Custom mouse acceleration (0 disable).
- m_customaccel_exponent -- Mouse move is raised to this power before being scaled by scale factor.
- m_customaccel_max -- Max mouse move scale factor
- m_customaccel_scale -- Custom mouse acceleration value.
- m_filter -- Mouse filtering (set this to 1 to average the mouse over 2 frames).
- m_forward -- Mouse forward factor.
- m_mouseaccel1 -- Windows mouse acceleration initial threshold (2x movement).
- m_mouseaccel2 -- Windows mouse acceleration secondary threshold (4x movement).
- m_mousespeed -- Windows mouse speed factor (range 1 to 20).
- m_pitch -- Mouse pitch factor.
- m_side -- Mouse side factor.
- m_yaw -- Mouse yaw factor.
- map -- Start playing on specified map. 创建指定的地图并开始游戏。
- map_background -- Runs a map as the background to the main menu.
- map_commentary -- Start playing
- map_edit --
- map_noareas -- Disable area to area connection testing.
- mapcyclefile -- Name of the .txt file used to cycle the maps on multiplayer servers
- maps -- Displays list of maps. 查看制定地图的文件列表。
- mat_aaquality --
- mat_accelerate_adjust_exposure_down --
- mat_alphacoverage --
- mat_antialias --
- mat_autoexposure_max --
- mat_autoexposure_min --
- mat_bloom_scalefactor_scalar --
- mat_bloomamount_rate --
- mat_bloomscale --
- mat_bufferprimitives --
- mat_bumpbasis --
- mat_bumpmap --
- mat_camerarendertargetoverlaysize --
- mat_clipz --
- mat_colcorrection_disableentities -- Disable map color-correction entities
- mat_colorcorrection --
- mat_compressedtextures --
- mat_configcurrent -- show the current video control panel config for the material system
- mat_crosshair -- Display the name of the material under the crosshair
- mat_crosshair_edit -- open the material under the crosshair in the editor defined by mat_crosshair_edit_editor
- mat_crosshair_explorer -- open the material under the crosshair in explorer and highlight the vmt file
- mat_crosshair_printmaterial -- print the material under the crosshair
- mat_crosshair_reloadmaterial -- reload the material under the crosshair
- mat_debug -- Activates debugging spew for a specific material.
- mat_debug_autoexposure --
- mat_debug_bloom --
- mat_debug_postprocessing_effects -- 0 = off
- mat_debug_process_halfscreen --
- mat_debugalttab --
- mat_debugdepth --
- mat_debugdepthmode --
- mat_debugdepthval --
- mat_debugdepthvalmax --
- mat_depthbias_decal --
- mat_depthbias_normal --
- mat_depthbias_shadowmap --
- mat_diffuse --
- mat_disable_bloom --
- mat_disable_fancy_blending --
- mat_disable_lightwarp --
- mat_disable_ps_patch --
- mat_disablehwmorph -- Disables HW morphing for particular mods
- mat_drawflat --
- mat_drawTexture -- Enable debug view texture
- mat_drawTextureScale -- Debug view texture scale
- mat_drawTitleSafe -- Enable title safe overlay
- mat_drawwater --
- mat_dxlevel -- 让显卡强制使用某个版本的DirectX
- mat_dynamic_tonemapping --
- mat_edit -- Bring up the material under the crosshair in the editor
- mat_envmapsize --
- mat_envmaptgasize --
- mat_excludetextures --
- mat_exposure_center_region_x --
- mat_exposure_center_region_x_flashlight --
- mat_exposure_center_region_y --
- mat_exposure_center_region_y_flashlight --
- mat_fastnobump --
- mat_fastspecular -- Enable/Disable specularity for visual testing. Will not reload materials and will not affect perf.
- mat_fillrate --
- mat_filterlightmaps --
- mat_filtertextures --
- mat_force_bloom --
- mat_force_ps_patch --
- mat_force_tonemap_scale --
- mat_forceaniso --
- mat_forcedynamic --
- mat_forcehardwaresync --
- mat_forcemanagedtextureintohardware --
- mat_frame_sync_enable --
- mat_frame_sync_force_texture -- Force frame syncing to lock a managed texture.
- mat_framebuffercopyoverlaysize --
- mat_fullbright --
- mat_hdr_enabled -- Report if HDR is enabled for debugging
- mat_hdr_level -- Set to 0 for no HDR
- mat_hdr_manual_tonemap_rate --
- mat_hdr_tonemapscale -- The HDR tonemap scale. 1 = Use autoexposure
- mat_hdr_uncapexposure --
- mat_hsv --
- mat_info -- Shows material system info
- mat_leafvis -- Draw wireframe of current leaf
- mat_levelflush --
- mat_lightmap_pfms -- Outputs .pfm files containing lightmap data for each lightmap page when a level exits.
- mat_loadtextures --
- mat_luxels --
- mat_max_worldmesh_vertices --
- mat_maxframelatency --
- mat_measurefillrate --
- mat_mipmaptextures --
- mat_monitorgamma -- monitor gamma (typically 2.2 for CRT and 1.7 for LCD)
- mat_monitorgamma_tv_enabled --
- mat_monitorgamma_tv_exp --
- mat_monitorgamma_tv_range_max --
- mat_monitorgamma_tv_range_min --
- mat_morphstats --
- mat_motion_blur_enabled --
- mat_motion_blur_falling_intensity --
- mat_motion_blur_falling_max --
- mat_motion_blur_falling_min --
- mat_motion_blur_forward_enabled --
- mat_motion_blur_percent_of_screen_max --
- mat_motion_blur_rotation_intensity --
- mat_motion_blur_strength --
- mat_non_hdr_bloom_scalefactor --
- mat_norendering --
- mat_normalmaps --
- mat_normals --
- mat_parallaxmap --
- mat_picmip --
- mat_postprocess_x --
- mat_postprocess_y --
- mat_postprocessing_combine -- Combine bloom
- mat_proxy --
- mat_queue_mode -- The queue/thread mode the material system should use: -1=default
- mat_reducefillrate --
- mat_reloadallmaterials -- Reloads all materials
- mat_reloadmaterial -- Reloads a single material
- mat_reloadtextures -- Reloads all textures
- mat_report_queue_status --
- mat_reporthwmorphmemory -- Reports the amount of size in bytes taken up by hardware morph textures.
- mat_reversedepth --
- mat_savechanges -- saves current video configuration to the registry
- mat_setvideomode -- sets the width
- mat_shadowstate --
- mat_show_ab_hdr --
- mat_show_histogram --
- mat_show_texture_memory_usage -- Display the texture memory usage on the HUD.
- mat_showcamerarendertarget --
- mat_showenvmapmask --
- mat_showframebuffertexture --
- mat_showlightmappage --
- mat_showlowresimage --
- mat_showmaterials -- Show materials.
- mat_showmaterialsverbose -- Show materials (verbose version).
- mat_showmiplevels -- color-code miplevels 2: normalmaps
- mat_showtextures -- Show used textures.
- mat_showwatertextures --
- mat_slopescaledepthbias_decal --
- mat_slopescaledepthbias_normal --
- mat_slopescaledepthbias_shadowmap --
- mat_software_aa_blur_one_pixel_lines -- How much software AA should blur one-pixel thick lines: (0.0 - none)
- mat_software_aa_debug -- Software AA debug mode: (0 - off)
- mat_software_aa_edge_threshold -- Software AA - adjusts the sensitivity of the software AA shader's edge detection (default 1.0 - a lower value will soften more
- mat_software_aa_quality -- Software AA quality mode: (0 - 5-tap filter)
- mat_software_aa_strength -- Software AA - perform a software anti-aliasing post-process (an alternative/supplement to MSAA). This value sets the strength o
- mat_software_aa_strength_vgui -- Same as mat_software_aa_strength
- mat_software_aa_tap_offset -- Software AA - adjusts the displacement of the taps used by the software AA shader (default 1.0 - a lower value will make the im
- mat_softwarelighting --
- mat_softwareskin --
- mat_specular -- Enable/Disable specularity for perf testing. Will cause a material reload upon change.
- mat_spewvertexandpixelshaders -- Print all vertex and pixel shaders currently loaded to the console
- mat_stub --
- mat_supportflashlight -- 0 - do not support flashlight (don't load flashlight shader combos)
- mat_suppress -- Supress a material from drawing
- mat_surfaceid --
- mat_surfacemat --
- mat_texture_limit -- If this value is not -1
- mat_texture_list -- For debugging
- '+mat_texture_list' --
- '-mat_texture_list' --
- mat_texture_list_all -- If this is nonzero
- mat_texture_list_txlod -- Adjust LOD of the last viewed texture +1 to inc resolution
- mat_texture_list_txlod_sync -- 'reset' - resets all run-time changes to LOD overrides
- mat_texture_list_view -- If this is nonzero
- mat_tonemap_algorithm -- 0 = Original Algorithm 1 = New Algorithm
- mat_tonemap_min_avglum --
- mat_tonemap_percent_bright_pixels --
- mat_tonemap_percent_target --
- mat_tonemapping_occlusion_use_stencil --
- mat_trilinear --
- mat_use_compressed_hdr_textures --
- mat_viewportscale -- Scale down the main viewport (to reduce GPU impact on CPU profiling)
- mat_vsync -- Force sync to vertical retrace
- mat_wateroverlaysize --
- mat_wireframe --
- mat_yuv --
- matchmakingport -- Host Matchmaking port
- maxplayers -- Change the maximum number of players allowed on this server.
- mem_compact --
- mem_dumpstats -- Dump current and max heap usage info to console at end of frame ( set to 2 for continuous output )
- mem_dumpvballocs -- Dump VB memory allocation stats.
- mem_eat --
- mem_force_flush -- Force cache flush of unlocked resources on every alloc
- mem_max_heapsize -- Maximum amount of memory to dedicate to engine hunk and datacache (in mb)
- mem_max_heapsize_dedicated -- Maximum amount of memory to dedicate to engine hunk and datacache
- mem_min_heapsize -- Minimum amount of memory to dedicate to engine hunk and datacache (in mb)
- mem_periodicdumps -- Write periodic memstats dumps every n seconds.
- mem_test --
- mem_test_each_frame -- Run heap check at end of every frame
- mem_test_every_n_seconds -- Run heap check at a specified interval
- mem_vcollide -- Dumps the memory used by vcollides
- memory -- Print memory stats.
- minisave -- Saves game (for current level only!)
- mm_add_item -- Add a stats item
- mm_add_player -- Add a player
- mm_max_spectators -- Max players allowed on the spectator team
- mm_message -- Send a message to all remote clients
- mm_minplayers -- Number of players required to start an unranked game
- mm_select_session -- Select a session
- mm_session_info -- Dump session information
- mm_stats --
- mod_forcedata -- Forces all model file data into cache on model load.
- mod_forcetouchdata -- Forces all model file data into cache on model load.
- mod_load_anims_async --
- mod_load_fakestall -- Forces all ANI file loading to stall for specified ms
- mod_load_mesh_async --
- mod_load_showstall -- 1 - show hitches
- mod_load_vcollide_async --
- mod_lock_mdls_on_load --
- mod_test_mesh_not_available --
- mod_test_not_available --
- mod_test_verts_not_available --
- mod_touchalldata -- Touch model data during level startup
- mod_trace_load --
- motdfile -- The MOTD file to load.
- '+movedown' --
- '-movedown' --
- '+moveleft' --
- '-moveleft' --
- '+moveright' --
- '-moveright' --
- '+moveup' --
- '-moveup' --
- movie_fixwave -- Fixup corrupted .wav file if engine crashed during startmovie/endmovie
- mp_allowspectators -- Toggles whether the server allows spectator mode or not. 锁定设置服务器是否允许旁观者模式。
- mp_bomb_dlight -- Show dynamic light for bomb. 显示爆炸时的动态光景(光影/光源)。
- mp_buytime -- period of time in seconds to buy before starting round. 设置回合开始前的购买时间段秒数。
- mp_c4timer -- C4 timer in seconds. 设置 C4 计时器的倒计时秒数。
- mp_chattime -- amount of time players can chat after the game is over. 设置游戏结束后允许玩家聊天的时间(长度)。
- mp_clan_ready_signal -- Text that team leader from each team must speak for the match to begin.
- mp_clan_readyrestart -- If non-zero
- mp_decals --
- mp_defaultteam --
- mp_disable_autokick -- Prevents a userid from being auto-kicked. 组织某一用户ID被自动踢出。
- mp_fadetoblack -- Fade a player's screen to black when he dies. 当玩家阵亡是,屏幕逐渐变黑。
- mp_falldamage --
- mp_footsteps --
- mp_forcecamera -- Restricts spectator modes for dead players. 限制阵亡玩家的旁观者模式。
- mp_forcerespawn --
- mp_fraglimit --
- mp_freezetime -- 冻结时间。
- mp_friendlyfire -- 队友伤害。
- mp_limitteams -- 允许双方人数差异最大值。0 表示无限制。
- mp_matchrounds -- maximum number of rounds in a given match half.
- mp_maxrounds -- 每张地图最大局数。
- mp_restartgame -- 如果值不为零,将在指定的秒数刷新游戏。
- mp_roundtime -- 每局回合时间 ( 秒 )。
- mp_showgestureslots -- Show multiplayer client/server gesture slot information for the specified player index (-1 for no one).
- mp_slammoveyaw -- Force movement yaw along an animation path.
- mp_spawntime -- 设置冻结时间之后多少秒仍然可以加入并开始游戏。格式同上。
- mp_startmoney -- 设置初始的开始金钱数字。
- mp_teamplay --
- mp_timelimit -- 每张地图的游戏时间(分钟)。
- mp_usehwmmodels -- Enable the use of the hw morph models. (-1 = never
- mp_usehwmvcds -- Enable the use of the hw morph vcd(s). (-1 = never
- mp_waitingforplayers_cancel -- Set to 1 to end the WaitingForPlayers period.
- mp_waitingforplayers_restart -- Set to 1 to start or restart the WaitingForPlayers period.
- mp_waitingforplayers_time -- WaitingForPlayers time length in seconds
- mp_weaponstay --
- multvar -- Multiply specified convar value.
- muzzleflash_light --
N
- name -- Current user name
- nav_analyze -- Re-analyze the current Navigation Mesh and save it to disk.
- nav_area_bgcolor -- RGBA color to draw as the background color for nav areas while editing.
- nav_avoid -- Toggles the 'avoid this area when possible' flag used by the AI system.
- nav_begin_area -- Defines a corner of a new Area or Ladder. To complete the Area or Ladder
- nav_build_ladder -- Attempts to build a nav ladder on the climbable surface under the cursor.
- nav_check_file_consistency -- Scans the maps directory and reports any missing/out-of-date navigation files.
- nav_check_floor -- Updates the blocked/unblocked status for every nav area.
- nav_clear_walkable_marks -- Erase any previously placed walkable positions.
- nav_compress_id -- Re-orders area and ladder ID's so they are continuous.
- nav_connect -- To connect two Areas
- nav_coplanar_slope_limit --
- nav_corner_adjust_adjacent -- radius used to raise/lower corners in nearby areas when raising/lowering corners.
- nav_corner_lower -- Lower the selected corner of the currently marked Area.
- nav_corner_place_on_ground -- Places the selected corner of the currently marked Area on the ground.
- nav_corner_raise -- Raise the selected corner of the currently marked Area.
- nav_corner_select -- Select a corner of the currently marked Area. Use multiple times to access all four corners.
- nav_create_place_on_ground -- If true
- nav_crouch -- Toggles the 'must crouch in this area' flag used by the AI system.
- nav_delete -- Deletes the currently highlighted Area.
- nav_delete_marked -- Deletes the currently marked Area (if any).
- nav_disconnect -- To disconnect two Areas
- nav_dont_hide -- Toggles the 'area is not suitable for hiding spots' flag used by the AI system.
- nav_edit -- Set to one to interactively edit the Navigation Mesh. Set to zero to leave edit mode.
- nav_end_area -- Defines the second corner of a new Area or Ladder and creates it.
- nav_generate -- Generate a Navigation Mesh for the current map and save it to disk.
- nav_generate_incremental -- Generate a Navigation Mesh for the current map and save it to disk.
- nav_jump -- Toggles the 'traverse this area by jumping' flag used by the AI system.
- nav_ladder_flip -- Flips the selected ladder's direction.
- nav_load -- Loads the Navigation Mesh for the current map.
- nav_make_sniper_spots -- Chops the marked area into disconnected sub-areas suitable for sniper spots.
- nav_mark -- Marks the Area or Ladder under the cursor for manipulation by subsequent editing commands.
- nav_mark_unnamed -- Mark an Area with no Place name. Useful for finding stray areas missed when Place Painting.
- nav_mark_walkable -- Mark the current location as a walkable position. These positions are used as seed locations when sampling the map to generate
- nav_merge -- To merge two Areas into one
- nav_no_hostages -- Toggles the 'hostages cannot use this area' flag used by the AI system.
- nav_no_jump -- Toggles the 'dont jump in this area' flag used by the AI system.
- nav_place_floodfill -- Sets the Place of the Area under the cursor to the curent Place
- nav_place_list -- Lists all place names used in the map.
- nav_place_pick -- Sets the current Place to the Place of the Area under the cursor.
- nav_place_replace -- Replaces all instances of the first place with the second place.
- nav_precise -- Toggles the 'dont avoid obstacles' flag used by the AI system.
- nav_quicksave -- Set to one to skip the time consuming phases of the analysis. Useful for data collection and testing.
- nav_remove_unused_jump_areas -- Removes jump areas with at most 1 connection to a ladder or non-jump area.
- nav_restart_after_analysis -- When nav nav_restart_after_analysis finishes
- nav_run -- Toggles the 'traverse this area by running' flag used by the AI system.
- nav_save -- Saves the current Navigation Mesh to disk.
- nav_set_place_mode -- Sets the editor into or out of Place mode. Place mode allows labelling of Area with Place names.
- nav_show_approach_points -- Show Approach Points in the Navigation Mesh.
- nav_show_area_info -- Duration in seconds to show nav area ID and attributes while editing
- nav_show_danger -- Show current 'danger' levels.
- nav_show_ladder_bounds -- Draws the bounding boxes of all func_ladders in the map.
- nav_show_nodes --
- nav_show_player_counts -- Show current player counts in each area.
- nav_slope_limit -- The ground unit normal's Z component must be greater than this for nav areas to be generated.
- nav_snap_to_grid -- Snap to the nav generation grid when creating new nav areas
- nav_splice -- To splice
- nav_split -- To split an Area into two
- nav_split_place_on_ground -- If true
- nav_stand -- Toggles the 'stand while hiding' flag used by the AI system.
- nav_stop -- Toggles the 'must stop when entering this area' flag used by the AI system.
- nav_strip -- Strips all Hiding Spots
- nav_toggle_place_mode -- Toggle the editor into and out of Place mode. Place mode allows labelling of Area with Place names.
- nav_toggle_place_painting -- Toggles Place Painting mode. When Place Painting
- nav_transient -- Toggles the 'area is transient and may become blocked' flag used by the AI system.
- nav_unmark -- Clears the marked Area or Ladder.
- nav_update_blocked -- Updates the blocked/unblocked status for every nav area.
- nav_use_place -- If used without arguments
- nav_walk -- Toggles the 'traverse this area by walking' flag used by the AI system.
- nav_warp_to_mark -- Warps the player to the marked area.
- net_blockmsg -- Discards incoming message: <0|1|name>
- net_channels -- Shows net channel info
- net_chokeloop -- Apply bandwidth choke to loopback packets
- net_compresspackets -- Use lz compression on game packets.
- net_compresspackets_minsize -- Don't bother compressing packets below this size.
- net_compressvoice -- Attempt to compress out of band voice payloads (360 only).
- net_drawslider -- Draw completion slider during signon
- net_droppackets -- Drops next n packets on client
- net_fakejitter -- Jitter fakelag packet time
- net_fakelag -- Lag all incoming network data (including loopback) by this many milliseconds.
- net_fakeloss -- Simulate packet loss as a percentage (negative means drop 1/n packets)
- net_graph -- 显示当前的网络使用状态。Draw the network usage graph
- net_graphheight -- 网络属性状态面板的高度。Height of netgraph panel
- net_graphmsecs -- The latency graph represents this many milliseconds.
- net_graphpos --
- net_graphproportionalfont -- Determines whether netgraph font is proportional or not
- net_graphshowinterp -- Draw the interpolation graph.
- net_graphshowlatency -- Draw the ping/packet loss graph.
- net_graphsolid --
- net_graphtext -- Draw text fields
- net_maxcleartime -- Max # of seconds we can wait for next packets to be sent based on rate setting (0 == no limit).
- net_maxfilesize -- Maximum allowed file size for uploading in MB
- net_maxfragments -- Max fragment bytes per packet
- net_maxroutable -- Requested max packet size before packets are 'split'.
- net_queue_trace --
- net_queued_packet_thread -- Use a high priority thread to send queued packets out instead of sending them each frame.
- net_scale --
- net_showdrop -- Show dropped packets in console
- net_showevents -- Dump game events to console (1=client only
- net_showfragments -- Show netchannel fragments
- net_showmsg -- Show incoming message: <0|1|name>
- net_showpeaks -- Show messages for large packets only: <size>
- net_showsplits -- Show info about packet splits
- net_showtcp -- Dump TCP stream summary to console
- net_showudp -- Dump UDP packets summary to console
- net_splitpacket_maxrate -- Max bytes per second when queueing splitpacket chunks
- net_splitrate -- Number of fragments for a splitpacket that can be sent per frame
- net_start -- Inits multiplayer network sockets
- net_status -- Shows current network status
- net_usesocketsforloopback -- Use network sockets layer even for listen server local player's packets (multiplayer only).
- next -- Set to 1 to advance to next frame ( when singlestep == 1 )
- nextdemo -- Play next demo in sequence.
- nextlevel -- If set to a valid map name
- no_thing --
- noclip -- Toggle. Player becomes non-solid and flies.
- notarget -- Toggle. Player becomes hidden to NPCs.
O
- old_radiusdamage --
- opt_EnumerateLeavesFastAlgorithm -- Use the new SIMD version of CEngineBSPTree::EnumerateLeavesInBox.
- option_duck_method --
- option_duck_method_default --
- overview_alpha -- Overview map translucency.
- overview_health -- Show player's health in map overview.
- overview_locked -- 锁定地图角度(旋转)
- overview_mode -- Sets overview map mode off
- overview_names -- 在地图概览图中显示玩家名称。
- overview_tracks -- Show player's tracks in map overview.
- overview_zoom -- Sets overview map zoom: <zoom> [<time>] [rel]
P
- particle_sim_alt_cores --
- particle_simulateoverflow -- Used for stress-testing particle systems. Randomly denies creation of particles.
- particle_test_attach_attachment -- Attachment index for attachment mode
- particle_test_attach_mode -- Possible Values: 'start_at_attachment'
- particle_test_file -- Name of the particle system to dynamically spawn
- particle_test_start -- Dispatches the test particle system with the parameters specified in particle_test_file
- particle_test_attach_mode and particl --
- particle_test_stop -- Stops all particle systems on the selected entities. Arguments: {entity_name} / {class_name} / no argument picks what player looking at
- password -- Current server access password. 进入当前服务器的密码。
- path -- Show the engine filesystem path. 显示引擎文件系统的路径。
- pause -- Toggle the server pause state. 锁定服务器为暂停状态。
- perfui -- Show/hide the level performance tools UI.
- perfvisualbenchmark --
- perfvisualbenchmark_abort --
- phonemedelay -- Phoneme delay to account for sound system latency.
- phonemefilter -- Time duration of box filter to pass over phonemes.
- phonemesnap -- Lod at level at which visemes stops always considering two phonemes
- phys_impactforcescale --
- phys_penetration_error_time -- Controls the duration of vphysics penetration error boxes.
- phys_pushscale --
- phys_speeds --
- phys_stressbodyweights --
- phys_timescale -- Scale time for physics
- phys_upimpactforcescale --
- physicsshadowupdate_render --
- picker -- Toggles 'picker' mode. When picker is on
- ping -- Display ping to server. 显示服务器延迟。
- pipeline_static_props --
- pixelvis_debug -- Dump debug info
- play -- Play a sound. 播放一段音频。
- playdemo -- Play a recorded demo file (.dem ). 播放一段录制的 .dem 文件。
- player_debug_print_damage -- When true
- playflush -- Play a sound, reloading from disk in case of changes.
- playgamesound -- Play a sound from the game sounds txt file. 播放游戏音效文档中的一段音效。
- playsoundscape -- Forces a soundscape to play
- playvideo -- Plays a video: <filename> [width height]
- playvideo_exitcommand -- Plays a video and fires and exit command when it is stopped or finishes: <filename> <exit command>
- playvol -- Play a sound at a specified volume.
- '+posedebug' -- Turn on pose debugger or add ents to pose debugger UI
- '-posedebug' -- Turn off pose debugger or hide ents from pose debugger UI
- print_colorcorrection -- Display the color correction layer information.
- progress_enable --
- prop_active_gib_limit --
- prop_active_gib_max_fade_time --
- prop_crosshair -- Shows name for prop looking at
- prop_debug -- Toggle prop debug mode. If on
- prop_dynamic_create -- Creates a dynamic prop with a specific .mdl aimed away from where the player is looking. Arguments: {.mdl name}
- prop_physics_create -- Creates a physics prop with a specific .mdl aimed away from where the player is looking. Arguments: {.mdl name}
- props_break_max_pieces -- Maximum prop breakable piece count (-1 = model default)
- props_break_max_pieces_perframe -- Maximum prop breakable piece count per frame (-1 = model default)
- pwatchent -- Entity to watch for prediction system changes.
- pwatchvar -- Entity variable to watch in prediction system for changes.
Q
- quit -- Exit the engine. 退出游戏(引擎)。
- quti -- 退出(效果同上)。
R
- r_3dnow -- Enable/disable 3DNow code 启用/关闭 3DNow 代码。
- r_3dsky -- Enable the rendering of 3d sky boxes 启用 3D 天空体渲染。
- r_ambientboost -- Set to boost ambient term if it is totally swamped by local lights
- r_ambientfactor -- Boost ambient cube by no more than this factor
- r_ambientfraction -- Fraction of direct lighting that ambient cube must be below to trigger boosting
- r_ambientlightingonly -- Set this to 1 to light models with only ambient lighting (and no static lighting).
- r_ambientmin -- Threshold above which ambient cube will not boost (i.e. it's already sufficiently bright
- r_aspectratio --
- r_avglight --
- r_avglightmap --
- r_bloomtintb --
- r_bloomtintexponent --
- r_bloomtintg --
- r_bloomtintr --
- r_cheapwaterend --
- r_cheapwaterstart --
- r_cleardecals -- Usage r_cleardecals <permanent>.
- r_ClipAreaPortals --
- r_colorstaticprops --
- r_debugcheapwater --
- r_debugrandomstaticlighting -- Set to 1 to randomize static lighting for debugging. Must restart for change to take affect.
- r_decal_cullsize -- Decals under this size in pixels are culled. 在此距离下都可以看到帖图。
- r_decals --
- r_decalstaticprops -- Decal static props test
- r_depthoverlay -- Replaces opaque objects with their grayscaled depth values. r_showz_power scales the output.
- r_DispBuildable --
- r_DispDrawAxes --
- r_DispWalkable --
- r_dopixelvisibility --
- r_drawbatchdecals -- Render decals batched.
- r_DrawBeams -- 0=Off
- r_drawbrushmodels -- Render brush models. 0=Off
- r_drawclipbrushes -- Draw clip brushes (red=NPC+player
- r_drawdecals -- Render decals. 渲染细节。
- r_drawdetailprops -- 0=Off
- r_DrawDisp -- Toggles rendering of displacment maps
- r_drawentities --
- r_drawflecks --
- r_drawfuncdetail -- Render func_detail
- r_drawleaf -- Draw the specified leaf. 显示指定页。
- r_drawlightcache -- 0: off, 1: draw light cache entries, 2: draw rays
- r_drawlightinfo --
- r_drawlights --
- r_drawmodeldecals --
- r_DrawModelLightOrigin --
- r_drawmodelstatsoverlay --
- r_drawmodelstatsoverlaydistance --
- r_drawmodelstatsoverlaymax -- time in milliseconds beyond which a model overlay is fully red in r_drawmodelstatsoverlay 2
- r_drawmodelstatsoverlaymin -- time in milliseconds that a model must take to render before showing an overlay in r_drawmodelstatsoverlay 2
- r_drawopaquerenderables --
- r_drawopaquestaticpropslast -- Whether opaque static props are rendered after non-npcs
- r_drawopaqueworld --
- r_drawothermodels -- 0=Off
- r_drawparticles -- Enable/disable particle rendering
- r_drawpixelvisibility -- Show the occlusion proxies
- r_DrawPortals --
- r_DrawRain -- Enable/disable rain rendering. 开启/关闭 雨滴渲染。
- r_drawrenderboxes --
- r_drawropes --
- r_drawskybox --
- r_DrawSpecificStaticProp --
- r_drawsprites --
- r_drawstaticprops -- 0=Off
- r_drawtranslucentrenderables --
- r_drawtranslucentworld --
- r_drawvgui -- Enable the rendering of vgui panels 开启 VGUI 面板渲染。
- r_drawviewmodel --
- r_drawworld -- Render the world. 渲染整个环境。
- r_dscale_basefov --
- r_dscale_fardist --
- r_dscale_farscale --
- r_dscale_neardist --
- r_dscale_nearscale --
- r_dynamic --
- r_dynamiclighting --
- r_entityclips --
- r_eyeglintlodpixels -- The number of pixels wide an eyeball has to be before rendering an eyeglint. Is a floating point value.
- r_eyemove --
- r_eyes --
- r_eyeshift_x --
- r_eyeshift_y --
- r_eyeshift_z --
- r_eyesize --
- r_eyewaterepsilon --
- r_farz -- Override the far clipping plane. -1 means to use the value in env_fog_controller.
- r_fastzreject -- Activate/deactivates a fast z-setting algorithm to take advantage of hardware with fast z reject. Use -1 to default to hardware
- r_fastzrejectdisp -- Activates/deactivates fast z rejection on displacements (360 only). Only active when r_fastzreject is on.
- r_flashlight_version2 --
- r_flashlightambient --
- r_flashlightclip --
- r_flashlightconstant --
- r_flashlightculldepth --
- r_flashlightdepthres --
- r_flashlightdepthtexture --
- r_flashlightdrawclip --
- r_flashlightdrawdepth --
- r_flashlightdrawfrustum --
- r_flashlightdrawfrustumbbox --
- r_flashlightdrawsweptbbox --
- r_flashlightfar --
- r_flashlightfov --
- r_flashlightladderdist --
- r_flashlightlinear --
- r_flashlightlockposition --
- r_flashlightmodels --
- r_flashlightnear --
- r_flashlightnodraw --
- r_flashlightoffsetx --
- r_flashlightoffsety --
- r_flashlightoffsetz --
- r_flashlightquadratic --
- r_flashlightrender --
- r_flashlightrendermodels --
- r_flashlightrenderworld --
- r_flashlightscissor --
- r_flashlightshadowatten --
- r_flashlightupdatedepth --
- r_flashlightvisualizetrace --
- r_flex --
- r_flushlod -- Flush and reload LODs. 刷新重载 LODs 。
- r_ForceRestore --
- r_ForceWaterLeaf -- Enable for optimization to water - considers view in leaf under water for purposes of culling
- r_frustumcullworld --
- r_glint_alwaysdraw --
- r_glint_procedural --
- r_hunkalloclightmaps --
- r_hwmorph --
- r_impactcolor -- With Pro-Mode Effects. '0' = White Puff [default], '1' = Black Puff, '2' Hybrid based on surface
- r_impactcolorthreshold -- With Pro-Mode Effects
- This command controls the point at which the engine decides if a surface i --
- r_impacteffects -- Impact Effect Master Command. '0' = Impact Effects Off, '1' = CS:S Default Impact Effects (No Flecks), '2' CS:S Default Impacts
- r_itemblinkmax --
- r_itemblinkrate --
- r_JeepFOV --
- r_JeepViewBlendTo --
- r_JeepViewBlendToScale --
- r_JeepViewBlendToTime --
- r_lightaverage -- Activates/deactivate light averaging
- r_lightcache_numambientsamples -- number of random directions to fire rays when computing ambient lighting
- r_lightcache_zbuffercache --
- r_lightcachecenter --
- r_lightcachemodel --
- r_lightinterp -- Controls the speed of light interpolation
- r_lightmap --
- r_lightstyle --
- r_lightwarpidentity --
- r_lockpvs -- Lock the PVS so you can fly around and inspect what is being drawn.
- r_lod --
- r_mapextents -- Set the max dimension for the map. This determines the far clipping plane
- r_maxdlights --
- r_maxmodeldecal --
- r_maxnewsamples --
- r_maxsampledist --
- r_minnewsamples --
- r_modelwireframedecal --
- r_newflashlight --
- r_nohw --
- r_norefresh --
- r_nosw --
- r_novis -- Turn off the PVS.
- r_occludeemaxarea -- Prevents occlusion testing for entities that take up more than X% of the screen. 0 means use whatever the level said to use.
- r_occluderminarea -- Prevents this occluder from being used if it takes up less than X% of the screen. 0 means use whatever the level said to use.
- r_occludermincount -- At least this many occluders will be used
- r_occlusion -- Activate/deactivate the occlusion system.
- r_occlusionspew -- Activate/deactivates spew about what the occlusion system is doing.
- r_oldlightselection -- Set this to revert to HL2's method of selecting lights
- r_overlayfadeenable --
- r_overlayfademax --
- r_overlayfademin --
- r_overlaywireframe --
- r_particle_sim_spike_threshold_ms --
- r_partition_level -- Displays a particular level of the spatial partition system. Use -1 to disable it.
- r_PhysPropStaticLighting --
- r_pix_recordframes --
- r_pix_start --
- r_pixelfog --
- r_pixelvisibility_partial --
- r_pixelvisibility_spew --
- r_portalscloseall --
- r_portalsopenall -- Open all portals
- r_PortalTestEnts -- Clip entities against portal frustums.
- r_printdecalinfo --
- r_proplightingfromdisk -- 0=Off
- r_proplightingpooling -- 0 - off
- r_propsmaxdist -- Maximum visible distance 最大可视化距离。
- r_queued_decals -- Offloads a bit of decal rendering setup work to the material system queue when enabled.
- r_queued_post_processing --
- r_queued_ropes --
- r_radiosity -- 0: no radiosity, 1: radiosity with ambient cube (6 samples), 2: radiosity with 162 samples, 3: 162 samples for static props
- r_rainalpha --
- r_rainalphapow --
- r_raindensity --
- r_RainHack --
- r_rainlength --
- r_RainProfile -- Enable/disable rain profiling. 启用/关闭 阴雨配置文件。
- r_RainRadius --
- r_RainSideVel -- How much sideways velocity rain gets.
- r_RainSimulate -- Enable/disable rain simulation. 开启/关闭 阴雨模拟。
- r_rainspeed --
- r_RainSplashPercentage --
- r_rainwidth --
- r_randomflex --
- r_renderoverlayfragment --
- r_rimlight --
- r_rootlod -- Root LOD
- r_ropetranslucent --
- r_screenfademaxsize --
- r_screenfademinsize --
- r_screenoverlay -- Draw specified material as an overlay
- r_sequence_debug --
- r_shader_srgb -- -1 = use hardware caps. 0 = use hardware srgb. 1 = use shader srgb(software lookup)
- r_shadowangles -- Set shadow angles 设置阴影 天使/(三个计算轴?顶点?)。
- r_shadowblobbycutoff -- some shadow stuff
- r_shadowcolor -- Set shadow color 设置阴影颜色。
- r_shadowdir -- Set shadow direction 设置阴影方向。
- r_shadowdist -- Set shadow distance 设置阴影间距。
- r_shadowids --
- r_shadowmaxrendered --
- r_shadowrendertotexture --
- r_shadows --
- r_shadows_gamecontrol --
- r_shadowwireframe --
- r_showenvcubemap --
- r_ShowViewerArea --
- r_showz_power --
- r_skin --
- r_skybox -- Enable the rendering of sky boxes 启用渲染天空体。
- r_snapportal --
- r_SnowColorBlue -- Snow.
- r_SnowColorGreen -- Snow.
- r_SnowColorRed -- Snow.
- r_SnowDebugBox -- Snow Debug Boxes.
- r_SnowEnable -- Snow Enable
- r_SnowEndAlpha -- Snow.
- r_SnowEndSize -- Snow.
- r_SnowFallSpeed -- Snow fall speed scale.
- r_SnowInsideRadius -- Snow.
- r_SnowOutsideRadius -- Snow.
- r_SnowParticles -- Snow.
- r_SnowPosScale -- Snow.
- r_SnowRayEnable -- Snow.
- r_SnowRayLength -- Snow.
- r_SnowRayRadius -- Snow.
- r_SnowSpeedScale -- Snow.
- r_SnowStartAlpha -- Snow.
- r_SnowStartSize -- Snow.
- r_SnowWindScale -- Snow.
- r_SnowZoomOffset -- Snow.
- r_SnowZoomRadius -- Snow.
- r_spray_lifetime -- Number of rounds player sprays are visible
- r_sse2 -- Enable/disable SSE2 code
- r_sse_s -- sse ins for particle sphere create
- r_staticprop_lod --
- r_staticpropinfo --
- r_swingflashlight --
- r_teeth --
- r_threaded_client_shadow_manager --
- r_threaded_particles --
- r_threaded_renderables --
- r_unloadlightmaps --
- r_updaterefracttexture --
- r_vehicleBrakeRate --
- r_VehicleViewClamp --
- r_visambient -- Draw leaf ambient lighting samples. Needs mat_leafvis 1 to work
- r_visocclusion -- Activate/deactivate wireframe rendering of what the occlusion system is doing.
- r_visualizelighttraces --
- r_visualizelighttracesshowfulltrace --
- r_visualizeproplightcaching --
- r_visualizetraces --
- r_WaterDrawReflection -- Enable water reflection
- r_WaterDrawRefraction -- Enable water refraction
- r_waterforceexpensive --
- r_waterforcereflectentities --
- r_worldlightmin --
- r_worldlights -- number of world lights to use per vertex
- r_worldlistcache --
- radar -- toggles radar map image and icons
- radar_opaque -- Set the radar to be totally opaque. 设置雷达是否为不透明(0/1 ,半透明/不透明)。
- radio1 -- Show the radio commands menu. 显示无线电指令菜单。
- radio2 -- Show the group radio commands menu. 显示团队无线电指令菜单。
- radio3 -- Show the radio responses/reports commands menu. 显示无线电回复/通报指令菜单。
- ragdoll_sleepaftertime -- After this many seconds of being basically stationary
- rate -- Max bytes/sec the host can receive data.
- rcon -- Issue an rcon command.
- rcon_address -- Address of remote server if sending unconnected rcon commands (format x.x.x.x:p)
- rcon_password -- remote console password. 管理密码。
- rebuy --
- rebuy_reload --
- recompute_speed -- Recomputes clock speed (for debugging purposes).
- record -- Record a demo. 开始录制一个 demo 。
- '+reload' --
- '-reload' --
- reload -- Reload the most recent saved game (add setpos to jump to current view position on reload).
- reload_materials --
- removeid -- Remove a user ID from the ban list. 从封禁列表中删除一个用户ID。
- removeip -- Remove an IP address from the ban list. 从封禁列表中删除一个IP地址。
- restart -- Restart the game on the same level (add setpos to jump to current view position on restart).
- retry -- Retry connection to last server. 重试连接上一个服务器。
- '+right' --
- '-right' --
- room_type --
- rope_averagelight -- Makes ropes use average of cubemap lighting instead of max intensity.
- rope_collide -- Collide rope with the world
- rope_rendersolid --
- rope_shake --
- rope_smooth -- Do an antialiasing effect on ropes
- rope_smooth_enlarge -- How much to enlarge ropes in screen space for antialiasing effect
- rope_smooth_maxalpha -- Alpha for rope antialiasing effect
- rope_smooth_maxalphawidth --
- rope_smooth_minalpha -- Alpha for rope antialiasing effect
- rope_smooth_minwidth -- When using smoothing
- rope_solid_maxalpha --
- rope_solid_maxwidth --
- rope_solid_minalpha --
- rope_solid_minwidth --
- rope_subdiv -- Rope subdivision amount
- rope_wind_dist -- Don't use CPU applying small wind gusts to ropes when they're past this distance.
- rr_debug_qa -- Set to 1 to see debug related to the Question & Answer system used to create conversations between allied NPCs.
- rr_debugresponses -- Show verbose matching output (1 for simple
- rr_debugrule -- If set to the name of the rule
- rr_dumpresponses -- Dump all response_rules.txt and rules (requires restart)
S
- save -- Saves current game. 保存当前游戏。
- save_async --
- save_asyncdelay -- For testing
- save_console -- Autosave on the PC behaves like it does on the consoles.
- save_disable --
- save_finish_async --
- save_history_count -- Keep this many old copies in history of autosaves and quicksaves.
- save_huddelayframes -- Number of frames to defer for drawing the Saving message.
- save_in_memory -- Set to 1 to save to memory instead of disk (Xbox 360)
- save_noxsave --
- save_screenshot -- 0 = none, 1 = non-autosave, 2 = always
- save_spew --
- say -- 发送玩家的讯息(服务器玩家都能看到)。
- say_team -- 向团队发送讯息(己方队员方能看到)。
- scene_async_prefetch_spew -- Display async .ani file loading info. 显示 async.ani 文件的加载信息。
- scene_clamplookat -- Clamp head turns to a max of 20 degrees per think.
- scene_clientflex -- Do client side flex animation.
- scene_flatturn --
- scene_forcecombined -- When playing back
- scene_maxcaptionradius -- Only show closed captions if recipient is within this many units of speaking actor (0==disabled).
- scene_print -- When playing back a scene
- scene_showlook -- When playing back
- scene_showmoveto -- When moving
- scene_showunlock -- Show when a vcd is playing but normal AI is running.
- '+score' --
- '-score' --
- scr_centertime --
- screenshot -- Take a screenshot. 截取屏幕,保存为 .tga 格式。
- sensitivity -- Mouse sensitivity. 鼠标灵敏度
- server_game_time -- Gives the game time in seconds (server's curtime)
- servercfgfile --
- setang -- Snap player eyes to specified pitch yaw <roll:optional> (must have sv_cheats).
- setang_exact -- Snap player eyes and orientation to specified pitch yaw <roll:optional> (must have sv_cheats).
- setinfo -- Adds a new user info value
- setmaster -- add/remove/enable/disable master servers
- setmodel -- Changes's player's model 更换玩家模型。
- setname -- (CSPromod 1.06 新加入的命令,具体功用待考)
- setpause -- Set the pause state of the server. 暂停运行当前服务器。
- setpos -- Move player to specified origin (must have sv_cheats).
- setpos_exact -- Move player to an exact specified origin (must have sv_cheats).
- shake -- Shake the screen.
- shake_show -- Displays a list of the active screen shakes.
- shake_stop -- Stops all active screen shakes. 停止所有活动的(已激活的)屏幕晃动。
- '+showbudget' --
- '-showbudget' --
- showbudget_texture -- Enable the texture budget panel. 启用材质统筹面板。
- '+showbudget_texture' --
- '-showbudget_texture' --
- '+showbudget_texture_global' --
- '-showbudget_texture_global' --
- showbudget_texture_global_dumpstats -- Dump all items in +showbudget_texture_global in a text form
- showbudget_texture_global_sum --
- showconsole -- Show the console.
- showinfo -- Shows a info panel: <type> <title> <message> [<command>]
- showpanel -- Shows a viewport panel <name>
- showparticlecounts -- Display number of particles drawn per frame
- '+showscores' --
- '-showscores' --
- showtriggers -- Shows trigger brushes
- showtriggers_toggle -- Toggle show triggers
- '+showvprof' --
- '-showvprof' --
- singlestep -- Run engine in single step mode ( set next to 1 to advance a frame )
- sk_autoaim_mode --
- skill -- Game skill level (1-3).
- slot0 --
- slot1 --
- slot10 --
- slot2 --
- slot3 --
- slot4 --
- slot5 --
- slot6 --
- slot7 --
- slot8 --
- slot9 --
- smoothstairs -- Smooth player eye z coordinate when traversing stairs.
- snapto --
- snd_async_flush -- Flush all unlocked async audio data
- snd_async_fullyasync -- All playback is fully async (sound doesn't play until data arrives).
- snd_async_minsize --
- snd_async_showmem -- Show async memory stats
- snd_async_spew_blocking -- Spew message to console any time async sound loading blocks on file i/o.
- snd_async_stream_spew -- Spew streaming info ( 0=Off
- snd_cull_duplicates -- If nonzero
- snd_defer_trace --
- snd_delay_sound_shift --
- snd_disable_mixer_duck --
- snd_duckerattacktime --
- snd_duckerreleasetime --
- snd_duckerthreshold --
- snd_ducktovolume --
- snd_dumpclientsounds -- Dump sounds to VXConsole
- snd_foliage_db_loss --
- snd_gain --
- snd_gain_max --
- snd_gain_min --
- snd_legacy_surround --
- snd_lockpartial --
- snd_mix_async --
- snd_mix_minframetime --
- snd_mixahead --
- snd_musicvolume -- Music volume 音量控制。
- snd_noextraupdate --
- snd_obscured_gain_dB --
- snd_pitchquality --
- snd_profile --
- snd_rebuildaudiocache -- Rebuilds all audio caches (_other
- snd_refdb --
- snd_refdist --
- snd_restart -- Restart sound system. 重启音效系统。
- snd_show -- Show sounds info
- snd_showclassname --
- snd_showmixer --
- snd_showstart --
- snd_ShowThreadFrameTime --
- snd_soundmixer --
- snd_spatialize_roundrobin -- Lowend optimization: if nonzero
- snd_surround_speakers --
- snd_visualize -- Show sounds location in world
- snd_vox_captiontrace -- Shows sentence name for sentences which are set not to show captions.
- snd_vox_globaltimeout --
- snd_vox_sectimetout --
- snd_vox_seqtimetout --
- snd_writemanifest -- If running a game
- sndplaydelay --
- soundfade -- Fade client volume. 减弱客户端音量。
- soundinfo -- Describe the current sound device.
- soundpatch_captionlength -- How long looping soundpatch captions should display for.
- soundscape_debug -- When on
- soundscape_dumpclient -- Dumps the client's soundscape data.
- soundscape_fadetime -- Time to crossfade sound effects between soundscapes
- soundscape_flush -- Flushes the server & client side soundscapes
- speak -- Play a constructed sentence.
- spec_autodirector -- Auto-director chooses best view modes while spectating
- spec_freeze_distance_max -- Maximum random distance from the target to stop when framing them in observer freeze cam.
- spec_freeze_distance_min -- Minimum random distance from the target to stop when framing them in observer freeze cam.
- spec_freeze_time -- Time spend frozen in observer freeze cam.
- spec_freeze_traveltime -- Time taken to zoom in to frame a target in observer freeze cam.
- spec_mode -- Set spectator mode 设置观察者模式。
- spec_next -- Spectate next player
- spec_player -- Spectate player by name
- spec_pos -- dump position and angles to the console
- spec_prev -- Spectate previous player
- spec_scoreboard --
- spec_track -- Tracks an entity in spec mode
- '+speed' --
- '-speed' --
- spike -- generates a fake spike
- star_memory -- Dump memory stats
- startdemos -- Play demos in demo sequence.
- startmovie -- Start recording movie frames.
- startupmenu -- Opens initial menu screen and loads the background bsp
- stats -- Prints server performance variables
- status -- Display map and connection status. 显示地图和连接状态(当前服务器信息)。
- step_spline --
- stop -- Finish recording demo. 结束录制 demo 。
- stopdemo -- Stop playing back a demo. 停止回放录像。
- stopsound --
- stopsoundscape -- Stops all soundscape processing and fades current looping sounds
- '+strafe' --
- '-strafe' --
- studio_queue_mode --
- stuffcmds -- Parses and stuffs command line + commands to command buffer.
- suitvolume --
- sv_accelerate --
- sv_allow_color_correction -- Allow or disallow clients to use color correction on this server.
- sv_allow_voice_from_file -- Allow or disallow clients from using voice_inputfromfile on this server.
- sv_allow_wait_command -- Allow or disallow the wait command on clients connected to this server.
- sv_allowdownload -- Allow clients to download files. 允许客户端下载文件。
- sv_allowupload -- Allow clients to upload customizations files. 允许客户端上传个人文件。
- sv_alltalk -- Players can hear all other players. 允许听到脚步声。
- sv_alternateticks -- If set
- sv_autosave -- Set to 1 to autosave game on level transition. Does not affect autosave triggers.
- sv_benchmark_autovprofrecord -- If running a benchmark and this is set
- sv_benchmark_force_start -- Force start the benchmark. This is only for debugging. It's better to set sv_benchmark to 1 and restart the level.
- sv_benchmark_numticks -- If > 0
- sv_bonus_challenge -- Set to values other than 0 to select a bonus map challenge type.
- sv_bonus_map_challenge_update -- Updates a bonus map challenge score.
- sv_bonus_map_complete -- Completes a bonus map.
- sv_bonus_map_unlock -- Locks a bonus map.
- sv_cacheencodedents -- If set to 1
- sv_cheats -- Allow cheats on server
- sv_clearhinthistory -- Clear memory of server side hints displayed to the player.
- sv_client_cmdrate_difference -- cl_cmdrate is moved to within sv_client_cmdrate_difference units of cl_updaterate before it is clamped between sv_mincmdrate an
- sv_client_max_interp_ratio -- This can be used to limit the value of cl_interp_ratio for connected clients (only while they are connected). If sv_client_min_
- sv_client_min_interp_ratio -- This can be used to limit the value of cl_interp_ratio for connected clients (only while they are connected).
- sv_client_predict -- This can be used to force the value of cl_predict for connected clients (only while they are connected).
- sv_clockcorrection_msecs -- The server tries to keep each player's m_nTickBase withing this many msecs of the server absolute tickcount
- sv_consistency -- Whether the server enforces file consistency for critical files
- sv_contact -- Contact email for server sysop
- sv_deadtalk -- Players can hear dead players of their team
- sv_debug_player_use -- Visualizes +use logic. Green cross=trace success
- sv_debugmanualmode -- Make sure entities correctly report whether or not their network data has changed.
- sv_debugtempentities -- Show temp entity bandwidth usage.
- sv_deltaprint -- Print accumulated CalcDelta profiling data (only if sv_deltatime is on)
- sv_deltatime -- Enable profiling of CalcDelta calls
- sv_downloadurl -- Location from which clients can download missing files
- sv_edgefriction -- Edge friction.
- sv_enableoldqueries -- Enable support for old style (HL1) server queries
- sv_filterban -- Set packet filtering by IP mode
- sv_findsoundname -- Find sound names which reference the specified wave files.
- sv_forcepreload -- Force server side preloading.
- sv_friction -- World friction. 游戏环境中的阻力。
- sv_gravity -- World gravity. 查看/设置地心引力(重力)。
- sv_lan -- Server is a lan server ( no heartbeat 局域网模式。
- sv_log_onefile -- Log server information to only one file. 记录服务器信息到单个文件。
- sv_logbans -- Log server bans in the server logs. 将服务器禁止信息记录在服务器日志中。
- sv_logblocks -- If true when log when a query is blocked (can cause very large log files)
- sv_logdownloadlist --
- sv_logecho -- Echo log information to the console.
- sv_logfile -- Log server information in the log file.
- sv_logflush -- Flush the log file to disk on each write (slow).
- sv_logsdir -- Folder in the game directory where server logs will be stored.
- sv_massreport --
- sv_master_legacy_mode -- Use old (outside-of-Steam) code to communicate with master servers.
- sv_master_share_game_socket -- Use the game's socket to communicate to the master server. If this is 0
- sv_max_queries_sec -- Maximum queries per second to respond to from a single IP address.
- sv_max_queries_sec_global -- Maximum queries per second to respond to from anywhere.
- sv_max_queries_window -- Window over which to average queries per second averages.
- sv_maxcmdrate -- (If sv_mincmdrate is > 0)
- sv_maxrate -- Max bandwidth rate allowed on server
- sv_maxreplay -- Maximum replay time in seconds
- sv_maxroutable -- Server upper bound on net_maxroutable that a client can use.
- sv_maxspeed --
- sv_maxupdaterate -- Maximum updates per second that the server will allow. 服务器允许每秒更新最大值。
- sv_mincmdrate -- This sets the minimum value for cl_cmdrate. 0 == unlimited.
- sv_minrate -- Min bandwidth rate allowed on server
- sv_minupdaterate -- Minimum updates per second that the server will allow. 服务器允许每秒更新最小值。
- sv_noclipaccelerate --
- sv_noclipduringpause -- If cheats are enabled.
- sv_noclipspeed --
- sv_npc_talker_maxdist -- NPCs over this distance from the player won't attempt to speak.
- sv_parallel_packentities --
- sv_parallel_sendsnapshot --
- sv_password -- Server password for entry into multiplayer games. 进入多人游戏的服务器密码。
- sv_pausable -- Is the server pausable. 服务器是否允许暂停。
- sv_playerperfhistorycount -- Number of samples to maintain in player perf history
- sv_precacheinfo -- Show precache info. 显示缓存信息(即当前文件使用情况)。
- sv_pure -- Show user data.
- sv_pure_kick_clients -- If set to 1, the server will kick clients with mismatching files. Otherwise, it will issue a warning to the client.
- sv_pure_trace -- If set to 1, the server will kick clients with mismatching files. Otherwise, it will issue a warning to the client.
- sv_pvsskipanimation -- Skips SetupBones when npc's are outside the PVS.
- sv_rcon_banpenalty -- Number of minutes to ban users who fail rcon authentication
- sv_rcon_log -- Enable/disable rcon logging.
- sv_rcon_maxfailures -- Max number of times a user can fail rcon authentication before being banned
- sv_rcon_minfailures -- Number of times a user can fail rcon authentication in sv_rcon_minfailuretime before being banned
- sv_rcon_minfailuretime -- Number of seconds to track failed rcon authentications
- sv_region -- The region of the world to report this server in.
- sv_showladders -- Show bbox and dismount points for all ladders (must be set before level load.)
- sv_showlagcompensation -- Show lag compensated hitboxes whenever a player is lag compensated.
- sv_skyname -- Current name of the skybox texture. 显示当前服务器的天空体贴图名。
- sv_soundemitter_filecheck -- Report missing wave files for sounds and game_sounds files.
- sv_soundemitter_flush -- Flushes the sounds.txt system (server only).
- sv_soundemitter_trace -- Show all EmitSound calls including their symbolic name and the actual wave file they resolved to
- sv_soundscape_printdebuginfo -- print soundscapes. 显示所有音频文件列表。
- sv_specaccelerate --
- sv_specnoclip --
- sv_specspeed --
- sv_stats -- Collect CPU usage stats
- sv_stickysprint_default --
- sv_stopspeed -- Minimum stopping speed when on ground.
- sv_strict_notarget -- If set
- sv_tags -- Server tags. Used to provide extra information to clients when they're browsing for servers. Separate tags with a comma.
- sv_test_scripted_sequences -- Tests for scripted sequences that are embedded in the world. Run through your map with this set to check for NPCs falling throu
- sv_teststepsimulation --
- sv_thinktimecheck -- Check for thinktimes all on same timestamp.
- sv_timeout -- After this many seconds without a message from a client.
- sv_turbophysics -- Turns on turbo physics.
- sv_unlockedchapters -- Highest unlocked game chapter.
- sv_vehicle_autoaim_scale --
- sv_visiblemaxplayers -- Overrides the max players reported to prospective clients
- sv_voicecodec -- Specifies which voice codec DLL to use in a game. Set to the name of the DLL without the extension.
- sv_voiceenable -- 麦克风语音通讯?
- systemlinkport -- System Link port. 系统连接端口。
T
- template_debug --
- Test_CreateEntity --
- test_dispatcheffect -- Test a clientside dispatch effect. Usage: test_dispatcheffect <effect name> <distance away> <flags> <magnitude> <scale>
- Test_EHandle --
- test_entity_blocker -- Test command that drops an entity blocker out in front of the player.
- test_freezeframe -- Test the freeze frame code. 调试已完成的框架代码。
- Test_InitRandomEntitySpawner --
- Test_Loop -- Test_Loop <loop name> - loop back to the specified loop start point unconditionally.
- Test_LoopCount -- Test_LoopCount <loop name> <count> - loop back to the specified loop start point the specified # of times.
- Test_LoopForNumSeconds -- Test_LoopForNumSeconds <loop name> <time> - loop back to the specified start point for the specified # of seconds.
- Test_ProxyToggle_EnableProxy --
- Test_ProxyToggle_EnsureValue -- Test_ProxyToggle_EnsureValue
- Test_ProxyToggle_SetValue --
- Test_RandomChance -- Test_RandomChance <percent chance
- Test_RandomizeInPVS --
- Test_RandomPlayerPosition --
- Test_RemoveAllRandomEntities --
- Test_RunFrame --
- Test_SendKey --
- Test_SpawnRandomEntities --
- Test_StartLoop -- Test_StartLoop <loop name> - Denote the start of a loop. Really just defines a named point you can jump to.
- Test_StartScript -- Start a test script running. 开始运行一个测试脚本。
- Test_Wait --
- Test_WaitForCheckPoint --
- testhudanim -- Test a hud element animation. Arguments: <anim name>
- testscript_debug -- Debug test scripts. 调试“测试用脚本”。
- texture_budget_background_alpha -- how translucent the budget panel is
- texture_budget_panel_bottom_of_history_fraction -- number between 0 and 1
- texture_budget_panel_global -- Show global times in the texture budget panel. 在材质预编面板中显示完整时间。
- texture_budget_panel_height -- height in pixels of the budget panel
- texture_budget_panel_width -- width in pixels of the budget panel
- texture_budget_panel_x -- number of pixels from the left side of the game screen to draw the budget panel
- texture_budget_panel_y -- number of pixels from the top side of the game screen to draw the budget panel
- think_limit -- Maximum think time in milliseconds
- thirdperson_platformer -- Player will aim in the direction they are moving.
- thirdperson_screenspace -- Movement will be relative to the camera
- thread_test_tslist --
- thread_test_tsqueue --
- threadpool_affinity -- Enable setting affinity
- threadpool_cycle_reserve -- Cycles threadpool reservation by powers of 2
- threadpool_reserve -- Consume the specified number of threads in the thread pool
- threadpool_run_tests --
- timedemo -- Play a demo and report performance info. 播放 Demo 并报告资源占用等信息。
- timedemoquit -- Play a demo
- timerefresh -- Profile the renderer. 配置渲染器。
- toggle -- Toggles a convar on or off
- toggleconsole -- Show/hide the console. 显示/隐藏 控制台。
- toggleoptions -- turn options on
- trace_report --
- tracer_extra --
- tv_allow_camera_man -- Auto director allows spectators to become camera man
- tv_allow_static_shots -- Auto director uses fixed level cameras for shots
- tv_autorecord -- Automatically records all games as SourceTV demos. 自动将所有游戏录制为 SourceTV 录像。
- tv_autoretry -- Relay proxies retry connection after network timeout
- tv_chatgroupsize -- Set the default chat group size
- tv_chattimelimit -- Limits spectators to chat only every n seconds
- tv_clients -- Shows list of connected SourceTV clients.
- tv_debug -- SourceTV debug info. SourceTV 调试信息。
- tv_delay -- SourceTV broadcast delay in seconds
- tv_delaymapchange -- Delays map change until broadcast is complete
- tv_deltacache -- Enable delta entity bit stream cache
- tv_dispatchmode -- Dispatch clients to relay proxies: 0=never
- tv_enable -- Activates SourceTV on server. 在服务器上开启 SourceTV。
- tv_maxclients -- Maximum client number on SourceTV server.
- tv_maxrate -- Max SourceTV spectator bandwidth rate allowed. 设置允许 SourceTV 观察者的最大带宽频率。
- tv_msg -- Send a screen message to all clients. 发送一个屏幕消息到每一个客户端。
- tv_name -- SourceTV host name. SourceTV 的主服务器名称。
- tv_nochat -- Don't receive chat messages from other SourceTV spectators
- tv_overridemaster -- Overrides the SourceTV master root address.
- tv_password -- SourceTV password for all clients
- tv_port -- Host SourceTV port
- tv_record -- Starts SourceTV demo recording. 开始录制 SourceTV 录像。
- tv_relay -- Connect to SourceTV server and relay broadcast.
- tv_relaypassword -- SourceTV password for relay proxies
- tv_relayvoice -- Relay voice data: 0=off
- tv_retry -- Reconnects the SourceTV relay proxy. 重新连接 SourceTV 中转(中继)代理。
- tv_snapshotrate -- Snapshots broadcasted per second
- tv_status -- Show SourceTV server status. 显示 SourceTV 服务器状态
- tv_stop -- Stops the SourceTV broadcast. 停止 SourceTV 广播。
- tv_stoprecord -- Stops SourceTV demo recording. 停止录制 SourceTV 录像。
- tv_timeout -- SourceTV connection timeout in seconds. SourceTV 连接超时的秒数。
- tv_title -- Set title for SourceTV spectator UI. 设置 SourceTV 旁观者界面的标题。
- tv_transmitall -- Transmit all entities (not only director view)
U
- ui_posedebug_fade_in_time -- Time during which a new pose activity layer is shown in green in +posedebug UI
- ui_posedebug_fade_out_time -- Time to keep a no longer active pose activity layer in red until removing it from +posedebug UI
- unbind -- Unbind a key. 取消一个按键的绑定。
- unbindall -- Unbind all keys. 取消所有按键绑定。
- unpause -- Unpause the game. 停止暂停(继续)游戏。
- '+use' --
- '-use' --
- use -- Use a particular weapon. Arguments: <weapon_name> 只用指定的武器。变量:<weapon_name>
- user -- 显示用户资料。
- users -- 显示服务器中所有玩家的用户资料。
V
- v_centermove --
- v_centerspeed --
- vcollide_wireframe -- Render physics collision models in wireframe 在三维线框架构下计算(渲染)物理碰撞模型。
- vcr_verbose -- Write extra information into .vcr file. 将额外信息写入 .vcr 文件。
- vehicle_flushscript -- Flush and reload all vehicle scripts
- version -- Print version info string. 输出版本信息。
- vgui_drawfocus -- Report which panel is under the mouse. 报告操作者当前光标下的面板。
- vgui_drawtree -- Draws the vgui panel hiearchy to the specified depth level.
- '+vgui_drawtree' --
- '-vgui_drawtree' --
- vgui_drawtree_bounds -- Show panel bounds. 显示面板
- vgui_drawtree_clear --
- vgui_drawtree_freeze -- Set to 1 to stop updating the vgui_drawtree view.
- vgui_drawtree_hidden -- Draw the hidden panels. 显示隐藏的面板。
- vgui_drawtree_panelalpha -- Show the panel alpha values in the vgui_drawtree view.
- vgui_drawtree_panelptr -- Show the panel pointer values in the vgui_drawtree view.
- vgui_drawtree_popupsonly -- Draws the vgui popup list in hierarchy(1) or most recently used(2) order.
- vgui_drawtree_render_order -- List the vgui_drawtree panels in render order.
- vgui_drawtree_visible -- Draw the visible panels. 显示可见面板。
- vgui_message_dialog_modal --
- vgui_togglepanel -- show/hide vgui panel by name. 显示/隐藏 VGUI 面板名称。
- viewanim_addkeyframe --
- viewanim_create -- viewanim_create
- viewanim_load -- load animation from file. 从文件加载动画。
- viewanim_reset -- reset view angles! 重置视角。
- viewanim_save -- Save current animation to file. 保存当前动画。
- viewanim_test -- test view animation. 测试浏览动画。
- violence_ablood -- Draw alien blood 渲染外星人血液。
- violence_agibs -- Show alien gib entities 显示外星人发射雷达命令的实体。
- violence_hblood -- Draw human blood 渲染人类血液。
- violence_hgibs -- Show human gib entities 显示人类发射雷达命令的实体。
- voice_avggain --
- voice_clientdebug --
- voice_debugfeedback --
- voice_debugfeedbackfrom --
- voice_dsound --
- voice_enable --
- voice_fadeouttime --
- voice_forcemicrecord --
- voice_inputfromfile -- Get voice input from 'voice_input.wav' rather than from the microphone.
- voice_loopback --
- voice_maxgain --
- voice_modenable -- Enable/disable voice in this mod. 在当前 MOD 开启/关闭声音。
- voice_overdrive --
- voice_overdrivefadetime --
- voice_printtalkers -- voice debug. 音效错误。
- voice_profile --
- voice_recordtofile -- Record mic data and decompressed voice data into 'voice_micdata.wav' and 'voice_decompressed.wav'
- voice_scale --
- voice_serverdebug --
- voice_showchannels --
- voice_showincoming --
- voice_steal --
- voice_writevoices -- Saves each speaker's voice data into separate .wav files 保存每个对话者的语音数据到单独的 .wav 文件。
- '+voicerecord' --
- '-voicerecord' --
- volume -- Sound volume. 游戏音量设置(最小:0.000000,最大:1.000000)
- vox_reload -- Reload sentences.txt file 重新加载 sentences.txt 文件。
- voxeltree_box -- View entities in the voxel-tree inside box <Vector(min)
- voxeltree_playerview -- View entities in the voxel-tree at the player position.
- voxeltree_sphere -- View entities in the voxel-tree inside sphere <Vector(center)
- voxeltree_view -- View entities in the voxel-tree.
- vprof -- Toggle VProf profiler. 锁定 VProf 分析工具。
- vprof_adddebuggroup1 -- add a new budget group dynamically for debugging
- vprof_cachemiss -- Toggle VProf cache miss checking. 锁定 VProf 缓存丢失检测。
- vprof_cachemiss_off -- Turn off VProf cache miss checking. 关闭 VProf 缓存丢失检测。
- vprof_cachemiss_on -- Turn on VProf cache miss checking. 开启 VProf 缓存丢失检测。
- vprof_child --
- vprof_collapse_all -- Collapse the whole vprof tree. 隐藏整个 VProf 结构树。
- vprof_counters --
- vprof_dump_groupnames -- Write the names of all of the vprof groups to the console.
- vprof_dump_oninterval -- Interval (in seconds) at which vprof will batch up data and dump it to the console.
- vprof_dump_spikes -- Framerate at which vprof will begin to dump spikes to the console. 0 = disabled
- vprof_dump_spikes_budget_group -- Budget gtNode to start report from when doing a dump spikes
- vprof_dump_spikes_node -- Node to start report from when doing a dump spikes
- vprof_expand_all -- Expand the whole vprof tree
- vprof_expand_group -- Expand a budget group in the vprof tree by name
- vprof_generate_report -- Generate a report to the console.
- vprof_generate_report_AI -- Generate a report to the console.
- vprof_generate_report_AI_only -- Generate a report to the console.
- vprof_generate_report_budget -- Generate a report to the console based on budget group.
- vprof_generate_report_hierarchy -- Generate a report to the console.
- vprof_generate_report_map_load -- Generate a report to the console.
- vprof_graph -- Draw the vprof graph. 显示 VProf 图像。
- vprof_graphheight --
- vprof_graphwidth --
- vprof_nextsibling --
- vprof_off -- Turn off VProf profiler. 关闭 VProf 分析工具。
- vprof_on -- Turn on VProf profiler. 开启 VProf 分析工具。
- vprof_parent --
- vprof_playback_average -- Average the next N frames.
- vprof_playback_start -- Start playing back a recorded .vprof file.
- vprof_playback_step -- While playing back a .vprof file. 步进 VProf 文件。
- vprof_playback_stepback -- While playing back a .vprof file. 步退 VProf 文件。
- vprof_playback_stop -- Stop playing back a recorded .vprof file. 停止回放 .vprof 文件。
- vprof_prevsibling --
- vprof_record_start -- Start recording vprof data for playback later.
- vprof_record_stop -- Stop recording vprof data. 停止记录 VProf 数据。
- vprof_remote_start -- Request a VProf data stream from the remote server (requires authentication)
- vprof_remote_stop -- Stop an existing remote VProf data request
- vprof_reset -- Reset the stats in VProf profiler. 重置 VProf 分析器状态。
- vprof_reset_peaks -- Reset just the peak time in VProf profiler.
- vprof_scope -- Set a specific scope to start showing vprof tree
- vprof_scope_entity_gamephys --
- vprof_scope_entity_thinks --
- vprof_unaccounted_limit -- number of milliseconds that a node must exceed to turn red in the vprof panel
- vprof_verbose -- Set to one to show average and peak times. 设置成 1 以显示平均和最大时间。
- vprof_vtune_group -- enable vtune for a particular vprof group ('disable' to disable)
- vprof_warningmsec -- Above this many milliseconds render the label red to indicate slow code.
- vtune -- Controls VTune's sampling. 管理 VTune 的采样。
W
- '+walk' --
- '-walk' --
- weapon_showproficiency --
- weapon_wmscale --
- writeid -- Writes a list of permanently-banned user IDs to banned_user.cfg. 将永久禁止的用户 ID 列表写入 banned_user.cfg 文件。
- writeip -- Save the ban list to banned_ip.cfg. 将禁止用户列写入 banned_ip.cfg 文件。
X
- x360_audio_english -- Keeps track of whether we're forcing english in a localized language.
- x360_resolution_height -- This is only used for reference. Changing this value does nothing
- x360_resolution_interlaced -- This is only used for reference. Changing this value does nothing
- x360_resolution_widescreen_mode -- This is only used for reference. Changing this value does nothing
- x360_resolution_width -- This is only used for reference. Changing this value does nothing
- xc_crouch_debounce --
- xload -- Load a saved game from a 360 storage device. 从 360 存储设备中加载已保存的游戏。
- xlook --
- xmove --
- xsave -- Saves current game to a 360 storage device. 保存当前游戏(进度)到 360 存储设备中。
Z
- '+zoom' --
- '-zoom' --
- zoom_sensitivity_ratio -- Additional mouse sensitivity scale factor applied when FOV is zoomed in.